Turn 74, 1080BC
Units
Warriors
Spinebreaker: 0.7/2 9/10 Exp (W2). Heal (7 turns)
Thug: 2/2, 0/2 Exp. Forted (EotS)
Skirmishers
Zidane: 4/4, 0/2 Exp Forted (Choke)
Materazzi: 4/4, 0/2 Exp. Forted (Choke)
Beckham: 4/4, 0/2 Exp. Forted (Choke)
Cantona: 4/4 0/2 Exp. Move 6
Schumacher: 4/4 0/2 Exp. Forted on Hill
Axemen
Axemen I*: Forted on desert Hill - hub point
Axemen II*: Move 9
Workers
Worker I: Cottaging (1 turn)
Worker II: Farming (3 turns)
Science
Current (30/turn +10?): Masonry (43/114) (2 turns)
Mathematics (235/357)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (-/turn): 0/30
Production (15/turn): Axeman (35/35) complete, start Scout
Winestrom (Size 2)
WF: 4, 7 (same)
Growth (5/turn): 15/24 (2 turns)
Production (1/turn): Granary (20/60) (40 turns)
Taz City (Size 1)
WF: 41 (changed to get extra gold from cottage while farm completes)
Growth (3/turn): 15/22 (3 turns)
Production (1/turn): Skirmisher (5/25) (20 turns)
*Need names.
Units
Warriors
Spinebreaker: 0.7/2 9/10 Exp (W2). Heal (7 turns)
Thug: 2/2, 0/2 Exp. Forted (EotS)
Skirmishers
Zidane: 4/4, 0/2 Exp Forted (Choke)
Materazzi: 4/4, 0/2 Exp. Forted (Choke)
Beckham: 4/4, 0/2 Exp. Forted (Choke)
Cantona: 4/4 0/2 Exp. Move 6
Schumacher: 4/4 0/2 Exp. Forted on Hill
Axemen
Axemen I*: Forted on desert Hill - hub point
Axemen II*: Move 9
Workers
Worker I: Cottaging (1 turn)
Worker II: Farming (3 turns)
Science
Current (30/turn +10?): Masonry (43/114) (2 turns)
Mathematics (235/357)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (-/turn): 0/30
Production (15/turn): Axeman (35/35) complete, start Scout
Winestrom (Size 2)
WF: 4, 7 (same)
Growth (5/turn): 15/24 (2 turns)
Production (1/turn): Granary (20/60) (40 turns)
Taz City (Size 1)
WF: 41 (changed to get extra gold from cottage while farm completes)
Growth (3/turn): 15/22 (3 turns)
Production (1/turn): Skirmisher (5/25) (20 turns)
*Need names.
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