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Turn 72, 1160BC

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  • Turn 72, 1160BC

    Turn 72, 1160BC

    Units

    Warriors
    Spinebreaker: 0.3/2 9/10 Exp (W2). Heal (9 turns)
    Thug: 2/2, 0/2 Exp. Forted (EotS)

    Skirmishers
    Zidane: 4/4, 0/2 Exp Forted (Choke)
    Materazzi: 4/4, 0/2 Exp. Forted (Choke)
    Beckham: 4/4, 0/2 Exp. Forted (Choke)
    Cantona: 4/4 0/2 Exp. Fort?
    Schumacher: 4/4 0/2 Exp. Forted on Hill

    Axemen
    Axemen I*: Move 9, Fort

    Workers
    Worker I: Cottaging (3 turns)
    Worker II: Farming (5 turns)


    Science
    Drop to 40% (Excess gold to fuel Masonry in 3 turns)

    Current (10/turn +?): Switch to Polytheism (134/143) (1 turn)
    Mathematics (235/357)

    Cities

    Eye of the Storm (Size 5)
    WF: 1, 44, 74, 7, 78 (same)
    Growth (-/turn): 0/30
    Production (12/turn): Axeman (14/35) (2 turns)

    Winestrom (Size 2)
    WF: 4, 7 (same)
    Growth (5/turn): 5/24 (4 turns)
    Production (1/turn): Granary (18/60) (42 turns)

    Taz City (Size 1)
    WF: 2 (same)
    Growth (3/turn): 9/22 (5 turns)
    Production (1/turn): Skirmisher (3/25) (22 turns)

  • #2






    The situation (nothing moved yet):


    Vox moved their warrior out of harm's way, and the second archer north of their city has disappeared.

    We discussed last turn the idea of moving Beckham onto Materazzi's tile - threatening both The Voice and the single Archer on the FP. Not sure if this is worth holding the turn for though...anyone?

    SpineBreaker is fine - no sign of barbs.

    Shall we Fort Cantona on the Taz forest?

    It may be worth noting that the AC Scout does not have any promotions - vulnerable to barbs.

    Comment


    • #3
      Cantona 3
      Axe 9

      PS what are the odds on attacking the Voice with a skirm?
      You just wasted six ... no, seven ... seconds of your life reading this sentence.

      Comment


      • #4
        Re: Turn 72, 1160BC

        Turn 72, 1160BC

        Units

        Warriors
        Spinebreaker: 0.3/2 9/10 Exp (W2). Heal (9 turns)
        Thug: 2/2, 0/2 Exp. Forted (EotS)

        Skirmishers
        Zidane: 4/4, 0/2 Exp Forted (Choke)
        Materazzi: 4/4, 0/2 Exp. Forted (Choke)
        Beckham: 4/4, 0/2 Exp. Forted (Choke)
        Cantona: 4/4 0/2 Exp. Moved 3
        Schumacher: 4/4 0/2 Exp. Forted on Hill

        Axemen
        Axemen I*: Moved 9, Forted

        Workers
        Worker I: Cottaging (3 turns)
        Worker II: Farming (5 turns)


        Science
        Drop to 40% (Excess gold to fuel Masonry in 3 turns)

        Current (10/turn +?): Switched to Polytheism (134/143) (1 turn)
        Mathematics (235/357)

        Cities

        Eye of the Storm (Size 5)
        WF: 1, 44, 74, 7, 78 (same)
        Growth (-/turn): 0/30
        Production (12/turn): Axeman (14/35) (2 turns)

        Winestrom (Size 2)
        WF: 4, 7 (same)
        Growth (5/turn): 5/24 (4 turns)
        Production (1/turn): Granary (18/60) (42 turns)

        Taz City (Size 1)
        WF: 2 (same)
        Growth (3/turn): 9/22 (5 turns)
        Production (1/turn): Skirmisher (3/25) (22 turns)

        Comment


        • #5
          Vox is threatening to enter our territory with their warrior. Doing so will give us the choice of either attackin the warrior with our archer (thus exposing the hill so their archer can move in), or letting them be and moving the axe into Winestrom.

          Not a lot we can do about that for the moment, we need one more unit aruond to threaten them.

          As to the skirms surrounding the Voice: I would move Beckham onto Matterazi. As said last turn, we don't lose anything as we don't have enough units around to choke everything. We do put more pressure on them, as they won't risk having only 1 defender with 3 skirms threatening the city.

          We don't lose anything, as the cow tile is an equivalent tile to the grass forest. If we aren't able to choke the cow and all grass forests, it doesn't matter which of those tiles we leave open. It doesn't even matter if we leave 2 tiles open... our biggest concern with choking is that we keep them from improving their land, not to keep them from working it.

          DeepO

          Comment

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