Per Hot Mustard's request. Time for the Spartan Academy to get organized.
In the short term, we need a basic defense plan. There are two threats: Vox and the barbs.
First up, Vox:
I see three key terrain tiles in terms of defending vs a counter-choke (by the three archers they have loose):
1) The forest tile 887 of winestrom (will be 6 of the new city, right?)
2) The desert hill 47 of winestrom (the road hub, which will be adjacent to both farmed floodplain tiles - one of which has yet to be farmed, obviously).
3) Whatever tile worker II is on.
Another possibly key tile is the hill 6 of winestrom.
Units needed: 2 axes + 2 skirmishers
1 skirm to defend the new city
1 skirm to fort on the forest tile
2 axes to sit on the desert hill. Any incursion, they kill.
Next, the barbs
This is really about protecting the EotS and environs from barbs coming from the west and south. Really, one unit, be it axe or skirm, should suffice for a while. And it's not a priority, really, as we will have some warning time of an inbound barb.
-Arrian
In the short term, we need a basic defense plan. There are two threats: Vox and the barbs.
First up, Vox:
I see three key terrain tiles in terms of defending vs a counter-choke (by the three archers they have loose):
1) The forest tile 887 of winestrom (will be 6 of the new city, right?)
2) The desert hill 47 of winestrom (the road hub, which will be adjacent to both farmed floodplain tiles - one of which has yet to be farmed, obviously).
3) Whatever tile worker II is on.
Another possibly key tile is the hill 6 of winestrom.
Units needed: 2 axes + 2 skirmishers
1 skirm to defend the new city
1 skirm to fort on the forest tile
2 axes to sit on the desert hill. Any incursion, they kill.
Next, the barbs
This is really about protecting the EotS and environs from barbs coming from the west and south. Really, one unit, be it axe or skirm, should suffice for a while. And it's not a priority, really, as we will have some warning time of an inbound barb.
-Arrian
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