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Turn 44, 2280BC

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  • #16
    Originally posted by Blake
    Oh and it's simply brilliant how we made pre-contact with Bunch while standing on... Bananas. Superb.


    yeah, cut them a peace deal before they figure we're into a war would be sweet if possible..
    Proud member of the PNY Brigade
    Also a proud member of the The Glory Of War team on PtW-DG

    A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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    • #17
      just a question, if player 1 hook up a health resource for example, will that be visible for player 2 on the same turn or first on the following?
      Had a problem with making sence of that, oh wait, now i came to think about it there might be another possibility..
      Proud member of the PNY Brigade
      Also a proud member of the The Glory Of War team on PtW-DG

      A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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      • #18
        If Vox haven't met the Bunch before heading home then we've been lucky. It's more likely that they've met, and if so the diplo screen will show the war as soon as we meet them in-game.

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        • #19
          We'll see if they've made contact so we'll know either way..
          Proud member of the PNY Brigade
          Also a proud member of the The Glory Of War team on PtW-DG

          A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

          Comment


          • #20
            Turn 44, 2280BC

            Units

            Warriors
            Grog: 2/2, 1/2 Exp. Moved 1
            Spinebreaker: 2/2 8/10 Exp (W2). Moved 8-9, revealed Team Banana border
            Thug: 2/2, 0/2 Exp. Fort in EotS

            Skirmishers
            Zidane: 4/4, 0/2 Exp Moved 3, Voice garrison now 2 Archers, 1 Warrior, and 1 Archer on Gold hill
            Materazzi: 4/4, 0/2 Exp. Moved 3
            Skirmisher: 4/4, 0/2 Exp. Moved 3

            Worker: Chop - 3 turns

            Science
            Current (12/turn +1): Agriculture in 4 turns (39/85)
            Polytheism 134/143

            Cities

            Eye of the Storm (Size 4)
            WF: same (4, 8, 87, 9)
            Growth (4/turn): 18/28 (3 turns)
            Production (5/turn): complete Skirmisher (25/25), started Skirmisher
            Culture (2/turn): 84/100, expand in 9 turns (will include Copper)

            Diplomacy
            None

            Other
            None

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            • #21
              I'm fairly certain that Vox have met The Bunch. Their warrior had probably bounced off the Banana borders and came back to where SB was, based upon how long it had been travelling. Of course, we will know for sure next turn when we see the Diplo screen, but anyway.

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              • #22
                Originally posted by notyoueither
                Have to ask snoopy when it is OK to contact them. I assume it is OK when we have them in the diplo screen, but it would be nice to get a jump on it.

                I wonder if Vox has failed to go far enough North?

                Assume the Bunch and Vox do not have contact, what would we want to tell them in that case?
                Your assumption (diplo screen) is correct.
                <Reverend> IRC is just multiplayer notepad.
                I like your SNOOPY POSTER! - While you Wait quote.

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