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Turn 42, 2360BC

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  • Turn 42, 2360BC

    Turn 42, 2360BC

    Units

    Warriors
    Grog: 2/2, 1/2 Exp. Move 7
    Spinebreaker: 2/2 7/10 Exp (W2). Move 7 or 9, then ?
    Thug: 2/2, 0/2 Exp. Fort in EotS

    Skirmishers
    Zidane: 4/4, 0/2 Exp Move 2
    Materazzi: 4/4, 0/2 Exp. Move 6

    Worker: Building mine (1 turn)

    Science
    Current (12/turn): Agriculture in 6 turns
    Polytheism 134/143

    Cities

    Eye of the Storm (Size 4)
    WF: same (4, 8, 87, 9)
    Growth (4/turn): 10/28 (5 turns)
    Production (5/turn): Skirmisher (15/25, 2 turns)
    Culture (2/turn): 80/100, expand in 10 turns (will include Copper)

    Diplomacy
    None

    Other
    None

  • #2
    Re: Turn 42, 2360BC

    Not as much to debate in the turn specifics this turn, but we need to continue the discussion on production, techs, and worker actions for the war period.

    Originally posted by Hot Mustard
    Spinebreaker: 2/2 7/10 Exp (W2). Move 7 or 9, then ?
    Moved away from the coast last turn - maybe swing the other way this time? (Move 9 first and then see.)

    Comment


    • #3
      I'm fine with turnplayer's discretion on Spiney's movement. Keep him safely on forest tiles, uncovering as much fog as possible each turn.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #4
        Turn 42, 2360BC

        Units

        Warriors
        Grog: 2/2, 1/2 Exp. Moved 7, Vox warrior still forted on plains hill
        Spinebreaker: 2/2 7/10 Exp (W2). Move 7-7, found Lion and Vox Warrior (no promotions)
        Thug: 2/2, 0/2 Exp. Fort in EotS

        Skirmishers
        Zidane: 4/4, 0/2 Exp Moved 2
        Materazzi: 4/4, 0/2 Exp. Moved 6

        Worker: Mine completed

        Science
        Current (12/turn +1): Agriculture in 6 turns (13/85)
        Polytheism 134/143

        Cities

        Eye of the Storm (Size 4)
        WF: same (4, 8, 87, 9)
        Growth (4/turn): 10/28 (5 turns)
        Production (5/turn): Skirmisher (15/25, 2 turns)
        Culture (2/turn): 80/100, expand in 10 turns (will include Copper)

        Diplomacy
        None

        Other
        None



        This shot shows the approach of the Chokers:


        This shot shows our exploring Warriors:


        Thinking that Grog may continue up the coastline exploring, I decided to move Spinebreaker the other direction again, 7. The only forest option after the first 7 was 7 again, which lands us beside both a Lion and a Vox Warrior. Since SB has Woody II, I wonder who the Lion will attack? With luck, we'll get to finish the job. :-)

        Comment


        • #5
          Originally posted by Hot Mustard
          Thinking that Grog may continue up the coastline exploring,
          I'd advice against that. While we don't have enough chokers in their land, we need Grog to keep the pressure on them. Grog should stay within visual range, so they keep units nearby.


          Since SB has Woody II, I wonder who the Lion will attack? With luck, we'll get to finish the job. :-)
          Not much luck to that: Vox will either get attacked, or the lion moves away. If Vox gets attacked, they will normally be wounded, which means their best option is to stay on the forest or delete their unit. If they don't get attacked and move away, we shouldn't pressure them too hard, more opportunities will arise.

          As to the lay of the land: it looks like there might be enough room for another civ up there... If not, we're getting a whole lot of land just for our own

          deepO

          Comment


          • #6
            Just wondering and perhaps and pretty dumb/obvious question but, who moves after us first: Vox or Barbs?
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

            Comment


            • #7
              All the players move then the barbs move so the barbs will get their move before Vox.

              Comment


              • #8
                Concerning Grog... I think I'd move him 7.

                Let's hope the lion hits the Voxian warrior and gets lucky enough to hurt it badly.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment

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