We will need a 5th "real" military unit for barb duty at EotS, possibly even a 6th. Lots of fog out there. Given that this is Prince difficulty a skirmisher will probably do the trick.
I do like in general the idea of a second worker since those floodplains are slow to improve, if we want to have a road to wine... we need that second worker. I don't think he's worth whipping. With such a production-strong site I only like whipping things which increase growth (for example a worker to connect a food resource would count). In any case the worker will only take 5 turns without the whip, we could shave off 1 turn by chopping a forest. But given that we will be running 12hpt I don't think chops are really needed. May as well save them for after maths (when ironically we'll be more production starved, due to many floodplain cottages).
In terms of research I support this research order:
Pottery.
Monarchy.
Construction.
Instead of monarchy (~500b total) we could get Montheism (~300b total) - I prefer Monarchy because it is reliable and can be delayed until after pottery - it's cheaper really because we'll be researching with cottages. Regardless I feel we do need at least +2 more happy to make use of floodplains (also post-vox war our units will be mostly only good for military police).
We could try for Iron Working... but I don't like the idea of no guaranteed benefit - no jungles to clear. Also with Jumbos on radar Construction is all the more attractive.
I do like in general the idea of a second worker since those floodplains are slow to improve, if we want to have a road to wine... we need that second worker. I don't think he's worth whipping. With such a production-strong site I only like whipping things which increase growth (for example a worker to connect a food resource would count). In any case the worker will only take 5 turns without the whip, we could shave off 1 turn by chopping a forest. But given that we will be running 12hpt I don't think chops are really needed. May as well save them for after maths (when ironically we'll be more production starved, due to many floodplain cottages).
In terms of research I support this research order:
Pottery.
Monarchy.
Construction.
Instead of monarchy (~500b total) we could get Montheism (~300b total) - I prefer Monarchy because it is reliable and can be delayed until after pottery - it's cheaper really because we'll be researching with cottages. Regardless I feel we do need at least +2 more happy to make use of floodplains (also post-vox war our units will be mostly only good for military police).
We could try for Iron Working... but I don't like the idea of no guaranteed benefit - no jungles to clear. Also with Jumbos on radar Construction is all the more attractive.
Comment