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Turn 36, 2600BC

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  • Turn 36, 2600BC

    Turn 36, 2600BC (current plan)

    Units
    Grog: 2/2, 1/2 Exp. Fortified on Vox gold
    Spinebreaker: 2/2 7/10 Exp (W2). Move 9-9?
    Thug: 2/2, 0/2 Exp. Fort in EotS
    1st Skirmisher: 4/4, 0/2 Exp Move 9?

    Worker: move 2 (road or mine the hill first?)

    Science
    Current (11/turn): Bronze Working (6 turns) (91/171)
    Polytheism 134/143


    Cities

    Eye of the Storm (Size 3)
    WF: same (4,8,87)
    Growth (3/turn): 16/26 (4 turns)
    Production (5/turn): Skirmisher (10/25) (3 turns)

    Diplomacy
    None

    Other
    None

  • #2
    Re: Turn 36, 2600BC

    Originally posted by dejon
    Spinebreaker: 2/2 7/10 Exp (W2). Move 9-9?
    1st Skirmisher: 4/4, 0/2 Exp Move 9?

    Worker: move 2 (road or mine the hill first?)
    Discuss, starting....now.

    Comment


    • #3
      Road first. We don't need the mine for some time, but we do need the mobility to defend the mined sheep.
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

      Comment


      • #4
        I think there was a lot of support for naming the first skirm 'Zidane'.

        DeepO suggested a road or two towards Vox, to shave a turn or so off transport time. I think we should consider that.

        Comment


        • #5
          Roading the hill is a good idea, it'll let us defend the sheep from pillagers as Nye stated and will also possibly save us a turn of worker movement later. So road and mine the sheep, then either road two tiles towards Vox, chop a forest or build a camp on that dear hill (that will add an additional 2 food right? making it a 3f 1h 1c tile?) but its a way of and would require two turns of movement before it can get there and the tile would be suboptimal for defence.
          Proud member of the PNY Brigade
          Also a proud member of the The Glory Of War team on PtW-DG

          A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

          Comment


          • #6
            Road

            Do we have plans to get a camp up on the deer soon?

            As for a road toward Vox, we could (after dealing with the hill) move to the forest tile "3" of EotS and road that. Then we could either go for the deer, or continue eastward roading toward Vox.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #7




              Check it out - a forest has grown 8 from Grog - blocking his line of sight to The Voice.

              Were there no better alternatives for SB/Skirm movement, then?

              Comment


              • #8
                Originally posted by dejon
                Check it out - a forest has grown 8 from Grog - blocking his line of sight to The Voice.
                Losing the line of sight into their cap is annoying, but more difficult terrain is likely to our advantage given that we're choking.
                And her eyes have all the seeming of a demon's that is dreaming...

                Comment


                • #9
                  Turn 36, 2600BC

                  Units
                  Grog: 2/2, 1/2 Exp. Fortified on Vox gold
                  Spinebreaker: 2/2 7/10 Exp (W2). Moved 9-9
                  Thug: 2/2, 0/2 Exp. Fort in EotS
                  1st Skirmisher: 4/4, 0/2 Exp Moved 9

                  Worker: moved 2

                  Science
                  Current (11/turn): Bronze Working (6 turns) (91/171)
                  Polytheism 134/143


                  Cities

                  Eye of the Storm (Size 3)
                  WF: same (4,8,87)
                  Growth (3/turn): 16/26 (4 turns)
                  Production (5/turn): Skirmisher (10/25) (3 turns)

                  Diplomacy
                  None

                  Other
                  None

                  Comment


                  • #10
                    13 point jump for ACen score (last turn they grew 7 as well). Soldiers increased by 6000. I'm not sure if they are related until I look further.

                    What I can say is that ACen did discover or pop a Classical tech. Man, they are being lucky. That's their 6th tech (discovered or popped).
                    (\__/)
                    (='.'=)
                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                    Comment

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