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Poll: War vs Vox to stop Hinduism from spreading?

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  • #16
    Re: DeepO

    Similar with me, but due to diffrent causes, my english isnt the best and per rule i rarely post in discussions as have nothing to say, or i post, and still have nothing to say. =)
    I did have some arguments for the choice of civ earlier however but it took me too long to write it up so i had to go to bed and the next day there were another page and a half of posts that kind of made my writings a bit pointless so i gave up the argument. Bit quieter here now so i can keep up with what's going on.
    Proud member of the PNY Brigade
    Also a proud member of the The Glory Of War team on PtW-DG

    A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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    • #17
      Originally posted by Theseus
      Beyond just the issue of religion:

      I say, take Vox out.

      * With our production advantages (i.e., non-coastal and good hills), we are certain to win an early war, either to the death or for an easy Skirmisher choke. [Edit: To clarify, either for Skirmisher conquest, or a Skirmisher-choke followed by Axe-conquest.]

      * Assuming we don;t take huge losses, the investment in Skirmishers will continue to yield value.

      * By capturing Hinduism, we can of course focus our efforts on other important matters.

      I do not consider there to be any meaningful benefits to a Vox vassal strategy.

      From my limited experience in team demogames, I do not think that there is any significant diplomatic penalty to early conquests, as long as they are, hmm, straightforward. So that means no trickery regarding diplomacy followed by an unexpected Scout capture, or some such thing. But a straight-up war? Let's have at it!
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #18
        Sorry, 'replied' instead of 'edit'.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

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        • #19
          Ennet, I'm in the 'No, but yes if we can kill the scout' camp for now.

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          • #20
            I, too, think we should wait a couple of turns in order to help us ambush the Scout.

            However, whether or not the ambush plan is successful, my vote is for declaring war regardless as soon as possible afterward.

            Which gets me thinking: maybe we should have a "Poll: Should we Skirmisher rush Vox?" poll.
            And her eyes have all the seeming of a demon's that is dreaming...

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            • #21
              Our early UU is more useful if we go to war soon. As time goes by it becomes less of a power. What is the UU for Vox? Will it come into play much later?

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              • #22
                Vox are Russian, so Cossack.
                (\__/)
                (='.'=)
                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                • #23
                  Okey dokey, in spite of all common sense, Vox have given us the very opportunity we were all discussing:



                  Now, this is almost too easy...I can't believe that (1) after sending a message saying they would keep away from our borders, and (2) after Spinebreaker moved that way specifically to deter this movement, they would still move to this square.

                  But this is our chance -> what say you, comrades?

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                  • #24
                    Just in case it wasn't clear, I'm for attacking. We may not get another shot at the scout, and it really slows them down if we kill him (both in terms of exploration, and in the huts they will miss out on). Stopping the spread of religion is great as well.

                    But, since we should check it from all sides:
                    -There is a vague chance that we lose the combat -> can somebody do the maths?
                    -It is a suspiciously stupid move. Is there any reason why they would want us to kill their scout? Perhaps they want us to go to war with them so we don't get Hindu (hmmm). Perhaps they have a Woody II warrior about to make an assault on EotS (unlikely, there hasn't been enough time for them to build him and find a hut). I can't think of any other reason why they would have done this.... anybody else got any ideas?

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                    • #25
                      Kill it!

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                      • #26
                        Indeed, this is a great opportunity for us to gain momentum. I say attack.
                        And her eyes have all the seeming of a demon's that is dreaming...

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                        • #27
                          Ummm, isn;t a Scout Str1?
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

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                          • #28
                            Yes. 1.25 when on that hill.
                            (\__/)
                            (='.'=)
                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                            • #29
                              KILL IT!!

                              Metaliturtle hath speakded!
                              First Master, Banan-Abbot of the Nana-stary, and Arch-Nan of the Order of the Sacred Banana.
                              Marathon, the reason my friends and I have been playing the same hotseat game since 2006...

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                              • #30
                                Kill!

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