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Turn 6, 3800BC

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  • Turn 6, 3800BC

    Turn 6, 3800BC
    (Current Plan)

    Movement:
    - Warrior: Move 7, Rename to "Grog"

    Production:
    Warrior (11 turns)

    Science:
    Mysticism (3 turns)

    Worker:
    n/a

    Diplomacy:
    n/a

    Legend:
    Bold indicate decisions made or apparent concensus
    Italics indicate prevailing opinion
    (\__/)
    (='.'=)
    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

  • #2
    I support Grog going 7 this turn -> just to make sure we are close enough "in case." We gain little by going 9 and it's a whole lot riskier.

    Comment


    • #3
      I'm fine with caution.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #4
        7

        Comment


        • #5

          Comment


          • #6
            Re: Turn 6, 3800BC

            Turn 6, 3800BC

            Trying some variation to the turn report here.

            Units
            Warrior: Renamed to "Grog", moved 7. No new terrain revealed.


            Science
            Current: Mysticism in 3 turns


            Cities

            Eye of the Storm
            Growth: 4 turns
            Production: Warrior in 11 turns


            Ok, here's where this turn's report gets interesting. When I press 'Enter' to end the turn, our borders expand and the hut pops. Is what happens considered next turn and I shouldn't share it?

            Comment


            • #7
              The info you get while playing the save you can share with the team.

              Comment


              • #8
                Originally posted by Aeson
                The info you get while playing the save you can share with the team.
                Thank you, Mr. Mod!

                Here goes, then:

                We popped a map:


                It revealed two cows, a wheat, and two more huts!

                Comment


                • #9
                  SWEET!
                  I love map huts.

                  It is good to see that AH will be a great investment regardless of whether we see horses or not.

                  We could put a city between the cows and wheat and it'd be a very nice city even without a border pop.

                  We could place the 2nd city on the river where it can immediately work the cows and also share 2 floodplains and the sheep with the capital. The great thing about that site is no river crossing is needed so units can move between the two cities in 2 turns. So it'd be a very good city #2 site.

                  edit: Oh yeah warrior scouting path seems pretty obvious now . 9-8-then 7 to the hut.

                  Comment


                  • #10
                    Originally posted by Blake
                    edit: Oh yeah warrior scouting path seems pretty obvious now . 9-8-then 7 to the hut.
                    Yeah, we have to grab them before someone else does.

                    I'm also quite happy about the apparent coast northwest of us.

                    Comment


                    • #11
                      Demographics notes:

                      The Horde is NOT coastal. (12 new land tiles).

                      The Horde did NOT switch production tiles. They are still on a 3/0/1, it appears.

                      Comment


                      • #12
                        Good news. to going after that hut. In fact, since we can see so much more, here's how I'd do it:

                        9, 8, 7, 7, 7.

                        Normally I don't like map huts, but I'm quite happy with this one. Note the other hut to the far west.

                        As for city placement...

                        The river/cow/shared sheep/floodplains site is interesting, but of course that site "wastes" the coast. We could build on the grass hill off the river. That makes the city coastal and still gets the cow and the ability to use the sheep and 1 floodplain...

                        Too bad there isn't a seafood resource up there.

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • #13
                          Great news! And I concur on 98777.

                          With respect to city placement, what about 447 of the capital instead of 477? Just a thought, I actually prefer 477 upon reflection. Also, the Flood Plains to the NE look very unhealthy, we should be careful about that we settling there.

                          Grocers will be our friend.

                          Should we go for that Tribal Village to the West right away, or stick around close the capital (with Grog I mean)?
                          And her eyes have all the seeming of a demon's that is dreaming...

                          Comment


                          • #14
                            Dom,

                            What do you think about my 777 idea?

                            As for the western hut...

                            It seems likely that we will all agree that Grog should go for the northern hut. After that, we could recall him and send the new warrior west.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • #15
                              Is there any purpose in 3-spacing the second city? If so, I like Dominaes 2nd choice (447) most. If not, what about 4447? It could make up for a nice production city with some cash influx as well (through river and cottages).

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