I just realized we have not made any 'legal' arrangements on access to the turn, and how to deal with it... might be time to start some debate on this now. The problem is that these rules seem so obvious.
Historically, the following happened:
- the turnplayer and some others gave their addresses to whoever is before us in turnorder
- the moment a save arrives, people can open it and take screenies, but not move a single thing.
- for important turns, whoever is first is welcome to post a screenie. Not everyone can play a save when he's online.
- the turnplayer generally starts with posting a screenshot
- the turnplayer posts every single move
- people are allowed to follow these moves. They are not allowed to use the save for anything else
- the turnplayer finishes the turn, and forwards it
- others are not allowed to change any irreversible thing in the save. They can't e.g. move a defender to scout something the turnplayer didn't see. If in doubt, don't do it. They can however change things which can be changed back, in PTW some analysis on opponents shields/GNP could be done by tweaking citizen allocation. What is reversible is okay.
- In case something bad happened, for instance by accident you moved a unit one tile to the wrong side, and spot an enemy that the team hasn't seen yet, you explain what happened, but without revealing anything. You will stop posting until the team catches up, or the information is no longer relevant. And you'll notify the admins.
everyone can make mistakes, so it's not a big deal if it happens. What is important that we deal with such mistakes in a very correct way.
For me, the same can happen here, and everyone who is willing to agree to these rules can get the save.
Any comments?
DeepO
Historically, the following happened:
- the turnplayer and some others gave their addresses to whoever is before us in turnorder
- the moment a save arrives, people can open it and take screenies, but not move a single thing.
- for important turns, whoever is first is welcome to post a screenie. Not everyone can play a save when he's online.
- the turnplayer generally starts with posting a screenshot
- the turnplayer posts every single move
- people are allowed to follow these moves. They are not allowed to use the save for anything else
- the turnplayer finishes the turn, and forwards it
- others are not allowed to change any irreversible thing in the save. They can't e.g. move a defender to scout something the turnplayer didn't see. If in doubt, don't do it. They can however change things which can be changed back, in PTW some analysis on opponents shields/GNP could be done by tweaking citizen allocation. What is reversible is okay.
- In case something bad happened, for instance by accident you moved a unit one tile to the wrong side, and spot an enemy that the team hasn't seen yet, you explain what happened, but without revealing anything. You will stop posting until the team catches up, or the information is no longer relevant. And you'll notify the admins.
everyone can make mistakes, so it's not a big deal if it happens. What is important that we deal with such mistakes in a very correct way.
For me, the same can happen here, and everyone who is willing to agree to these rules can get the save.
Any comments?
DeepO
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