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Smith's: initial scenario request

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  • Smith's: initial scenario request

    I've got a little request... if possible, I'd like to get at least one volunteer.

    I was thinking on how we're going to speed up debate, and how we're going to play turn one. I'd like as many of us as possible to get access to a playable map while we play our first turn. Even if we've got a basic approach we want to follow, it will be important to play out the first 10-30 turns on a couple of scenarios to see which one to start on.

    The first turn is problematic, after this we've got plenty of time to set something like this up. It can also decide the early game on us, especially seeing we're toying with an early religion idea.

    So, what I'd like to see is that at least one map builder is available when we get our turn, which, from the first screenshots posted, makes an exact copy of our land, in a scenario with 6 AI civs on 1-tile islands. Mimic as much of the situation as you can (leaders, difficulty, etc.).

    Ideally, this gets updated during turn 1.

    I'd like to see us having the following flow on turn 1:

    1. turn arrives.
    2. turnplayer opens, and posts screenshots before moving anything
    3. test scenario starts to be built
    4. discussion on options will of course be hot right about now. It should end in a list of scenarios we want to try
    5. the moment we can, we decide where to build our city (i hope on the starting spot!), put it down, and post screenshots. The test can be used to get an idea of good situations
    6. update the test with additional scouting. Now, we've got a basic city simulator, which will be enough until we either discover resources, or build another city. Sure, it will be worst case, but assuming we don't get lucky with huts or resources, we can play out the game quite a bit from here.
    7. Start to run the scenarios we listed earlier, and make it like a little competetion who of our members can find the best way of getting to our goals. Each scenario a mini AU, if you like.
    8. fairly early, we should see results, and especially have some idea on what to start in our city (build order, tech choice, citizen allocation).
    9. wrap up and send the save onwards
    10. keep the AU-mini games going, and decide on what's next.

    We can start with building such a list of need-to-try scenarios, e.g. a Buddhism-first, a hinduism first, a Stonehenge beeline, a rush, a writing beeline.

    My hope is, this test environment can continue to be updated when we discover new terrain. And so, the AU-type games can continue too.

    Now, you might ask, why don't I do this myself? Well, apart from being lazy , I also don't enjoy fidling around with maps in scenariobuilders. I'm hoping someone here wants to do this, and is expected to be available when the first turn arrives (well, this is GS, on important turns the whole team seems to present, no matter which rl things there might be )

    DeepO

  • #2
    Unfortunately, I find the Worldbuilder difficult/unintuitive. Basically I need my hand held, like in the CivIII or CivII editors.

    However... perhaps one could build a basic "fat cross" (all grassland for now) and 6 one-tile islands, and place starting locations (human player in the center of the fat cross).

    Then, once we decide where to settle (on the spot or move?), we can fill in the exact tiles within the fat cross, and presto, scenario.

    Creating the "blank slate map" and posting it here (via 'poly upload?) is probably a good plan, since then whomever is available and has the slightest ability with the WB (like, me even!) could put in the finishing touches and we're ready to test...

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #3
      Good idea. I was already thinking to ask to start early, but you're right, one could make the initial scenario, and about anybody should be able to edit in the squares we know in an instant.

      DeepO

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      • #4
        Ok, somebody do it!

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #5
          You have another Simmer ready and waiting right here, but I have to admit I am also naff with the worldbuilder...
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

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          • #6
            If time is on my hand when the first turn arrives (I'm away several days in March) I may be of use here.
            It will help if relevant info gets posted here.

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            • #7
              There's a Worldbuilder?
              A true ally stabs you in the front.

              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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              • #8
                I find this to be an exceptionally bright idea.
                I've never used the worldbuilder but it shouldn't be too hard to reproduce on a small map the terrain we see in the first turns and play the scenarios. In any case, if some better qualifyed stormian makes the maps I'll be happy to comtribute manpower for testing the scenarios. Just let me know if I'm needed (email, pm, etc.)
                "You cannot simultaneously prevent and prepare for war" - Albert Einstein
                Eternal Ruler of the Incan Empire in the History of The World 5 Diplomacy Game. The Diplogame HotW 6 is being set up.
                Citizen of the Civ4 Single Player Democracy Game JOIN US!
                Wanna play some PBEMs!?

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                • #9
                  Originally posted by NicodaMax
                  I've never used the worldbuilder but it shouldn't be too hard to reproduce on a small map the terrain we see in the first turns and play the scenarios.
                  It has to be more realistic than that... map size affects several things (like tech costs), as will other civs. You can't produce a small map with only us on it.

                  But if you're willing to help out, please do! as you might have noticed, some of us are a bit... reluctant to open up the worldbuilder

                  DeepO

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                  • #10
                    I didn't mean a "small" map literally...
                    The game is with 7 players and will be played on a standard size? I meant that the regions that would be edited to simulate that land we've seen would be small, and therefore not much work for some clever guy.
                    Btw, i was trying to use the worldbuilder right now and I can't make heads or tails of it
                    This is gonna take time...
                    "You cannot simultaneously prevent and prepare for war" - Albert Einstein
                    Eternal Ruler of the Incan Empire in the History of The World 5 Diplomacy Game. The Diplogame HotW 6 is being set up.
                    Citizen of the Civ4 Single Player Democracy Game JOIN US!
                    Wanna play some PBEMs!?

                    Comment

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