well its mostly a question of "move warrior, hit end turn, send on" anyways
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C4DG Turn Discussion Thread: Vol. 1
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Nonetheless, people have been quickly playing and sending turns ... this bodes well for the future. Obvoiusly 12 hour average turnarounds are not going to last forever, but still it's good to start well<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Originally posted by snoopy369
Nonetheless, people have been quickly playing and sending turns ... this bodes well for the future. Obvoiusly 12 hour average turnarounds are not going to last forever, but still it's good to start well
E_TCome and see me at WePlayCiv
Worship the Comic here!
Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
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Ye Civ4 is rather slow at the start, atleast in SMAC you could start moving that ColonyPod around aswell and debate ware the second base would go.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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Originally posted by E_T
See what happens when people say things like that....
E_T
I won't be available to play for at least another 12 hours.don't worry about things you have no influence on...
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We got the latest save and should forward it in an hour or two............................*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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