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Say NO!!! to workshops

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  • Say NO!!! to workshops

    It is my belief that workshops damage tiles. Notwithstanding the fact that the tile cannot be improved otherwise, we lose one food and gain just one hammer for each workshop. At the moment, there is nothing to stop the government simply continue to build these blots on our idyllic landscape which threaten our people with food shortages.

    It is in the interest of our nation that we should put a stop to these so-called improvements or, at the very least, introduce controls to limit their spread lest they destroy the commercial centres that is so central to our financial well-being.

  • #2
    There are certain occasions where limiting food usage is a good thing, plus there are some areas (such as those around Zoidburg) where there may not be any food to lose in the first place.
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    • #3
      Originally posted by MMC
      There are certain occasions where limiting food usage is a good thing, plus there are some areas (such as those around Zoidburg) where there may not be any food to lose in the first place.
      Might I suggest we simply use specialists if we have too much food. Each one produces their basic benefit + 3 beakers.

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      • #4
        Originally posted by couerdelion


        Might I suggest we simply use specialists if we have too much food. Each one produces their basic benefit + 3 beakers.

        IMHO, "too much food" is an impossible thing.

        I do not like workshops,too; only in two situations I think they are

        acceptable: if hammers badly needed and no other chance (see MTT

        and Paddyton - and just one in each city) or, almost academic, near

        the end game and grass flat with plenty of free workers and State

        Property running or wanted.

        If you look our map, you'll see 1 in Paddyton,MTT and Rubygrad

        each; above said why in the first two cities,Rub. is in a plain out of

        water.

        Best regards,

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        • #5
          With state property, Workshops are Ideal. And if we have a big empire...
          "Dumb people are always blissfully unaware of how dumb they really are."
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          • #6
            Let's put the question of state property to one side. There's plenty of time before we get there and we have enough workers to throw up some workshops quickly when we get there (or even with Chemistry)

            The +1 hammer for the loss of one food is simply not worth it. If we have low production then an engineer has the effect of 2 workshops but also gives us 3 beakers and 3 GPP.

            Besides, what have we got left to build in Paddyton, MTT and Rubygrad. The first two are primarily science cities so should have commerce related improvements and Paddyton has 13 hammers which is quite decent for a commerce city. MTT is a little low but with the forge should use the -2 food/+2 production for the engineer not a workshop.

            Can't see what the problem is with Rubygrad. That has plenty production.

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            • #7
              As told, the problem with that plains at Rubygrad is total lack of

              acess to irrigation.

              Best regards,

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              • #8
                Rubygrad is by a river so can get corn irrigated when we get CS.

                It has occurred to me that my general statement condemning workshop needs to be tempered somewhat to the specific situation. I would still argue that the current tech level would suggest that a farm and an engineer (-1 food, +2 production, +3 beakers, +3 GPP) is preferable to a workshop (-1 food, +1 production). This is just a statement of the obvious.

                But beyond this, if we still want more production in some cities (ie production cities), then there might be a case for adopting more workshops once we get Guilds. A case in point would be Iron Tusks (and also perhaps Rubygrad) which have sufficient intrinsic production to suggest more production would be desirable there. But it makes little sense to mix up cottages and workshops. It’s really one or the other.
                Last edited by couerdelion; August 24, 2006, 11:33.

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