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  • Simon's city

    Fellow M.Defence asked for some navy power in west coast.

    So, Simon's city shall be a balanced city, with something like:

    1 pasture, 1 plantation, 2 farms, 1 watermill, 5 windmills, 2 lumbermills

    and 4 tiles still to decide (from 3 lumbermills and 1 workshop to 4

    cottages).

    Can you, please, propose better?

    Best regards,

  • #2
    Once again, a few brief details of the terrain would be useful.

    But if it is a production city then I wouldn't bother at all with commerce buildings like towns. Stick with lumbermills and it'll be solid enough production.

    I take it that this city will be west of Rubygrad or are we planning to settle the coast west of Apolyton too. That'll be a useful fishing village with some decent food from rice and deer.

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    • #3
      Simon's city is 22222 from Povo Este.

      City site is grass hills and radius: 3 coast,1 lake,2 hills/forest/plains,

      5 hills/grass,1 grass river,1 islolated grass/forest,1 grass/cows,1

      grass/dye,2 grass/forest,1 grass,2 grass/fresh water.

      Best regards,

      Comment


      • #4
        Thanks Fed. It sounds like old Turfan.

        It's a decent production city but with basic food +4 from cows, we can build the windmills on the grass hills to keep steady growth, production and commerce increases. I'd keep the plains forests for lumbermills and maybe use think of using the lake for an irrigated link of farms.

        Later on we can put up some workshops

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        • #5
          Yes, old Turfan it is,indeed.

          Best regards,

          Comment


          • #6
            Won't let me delete my posts!!

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