We've finally made it to Optics! We can now build some real exploring boats and find out if there's any truth to the rumours of other civilizations with wonders of their own. But this also brings us to "What do we research next?"
Monarchy: 4 turns
Since we have the pyramids, Hereditary Rule isn't useful, and winerys aren't that great either. This does lead to feudalism and divine right. If we do want a religion we need Monarchy, Theology and DR. We can also likely trade for this when the Caravels are ready.
Theology: 3 turns
Christianity is gone, so unless we're going to build the sistine chapel there's not much here. See above though if we want to found a religion.
Music: 8 turns
We can build cathedrals and culture. Since it doesn't seem we're going for a cultural victory, and we don't share borders with anyone, I don't think this is much of a priority. Leads to Militray Tradition, maybe that's useful?
Civil Service: 12 turns
Gives us Macemen, and Bureaucracy, and spreads irrigation. Pretty useful, and moderately expensive...
Philosophy: 10 turns
Pacifism might be useful if we're going to avoid wars for a while. The Angkor Wat isn't very useful without priests, and without a religion we don't have many priests (Except the banana worshippers). Leads to Liberalism, but we need CS, paper, and Education too.
Astronomy: 34 turns
It will obsolete our Colossus, but it will let us trade across the ocean. We'd probably make more money on trade than we'd lose. Galleons and Observatories would be nice. Oh yeah, but it takes 34 tunrs!!!!
Engineering: 14 turns
Better roads and Pikemen are cool, and the Hagia Sopia isn't terrible. Castles are, but we don't have to build them
So the way I see it, CS, Astro and Eng are the top 3 contenders. Astro will take a very long time, but probably no one else has it so it will be valuble for trading. CS would be nice, but we might be able to trade for it. Eng is ok if we're looking for a wonder to build.
So what do people think?
Ze Ace
Minister of Finance
Monarchy: 4 turns
Since we have the pyramids, Hereditary Rule isn't useful, and winerys aren't that great either. This does lead to feudalism and divine right. If we do want a religion we need Monarchy, Theology and DR. We can also likely trade for this when the Caravels are ready.
Theology: 3 turns
Christianity is gone, so unless we're going to build the sistine chapel there's not much here. See above though if we want to found a religion.
Music: 8 turns
We can build cathedrals and culture. Since it doesn't seem we're going for a cultural victory, and we don't share borders with anyone, I don't think this is much of a priority. Leads to Militray Tradition, maybe that's useful?
Civil Service: 12 turns
Gives us Macemen, and Bureaucracy, and spreads irrigation. Pretty useful, and moderately expensive...
Philosophy: 10 turns
Pacifism might be useful if we're going to avoid wars for a while. The Angkor Wat isn't very useful without priests, and without a religion we don't have many priests (Except the banana worshippers). Leads to Liberalism, but we need CS, paper, and Education too.
Astronomy: 34 turns
It will obsolete our Colossus, but it will let us trade across the ocean. We'd probably make more money on trade than we'd lose. Galleons and Observatories would be nice. Oh yeah, but it takes 34 tunrs!!!!
Engineering: 14 turns
Better roads and Pikemen are cool, and the Hagia Sopia isn't terrible. Castles are, but we don't have to build them

So the way I see it, CS, Astro and Eng are the top 3 contenders. Astro will take a very long time, but probably no one else has it so it will be valuble for trading. CS would be nice, but we might be able to trade for it. Eng is ok if we're looking for a wonder to build.
So what do people think?
Ze Ace
Minister of Finance



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