Teams need available players.
That is the big problem.
If teams had a number of players from the start - not so many issues IMO.
The problem with restrictions is it becomes an "old boys club" and new players feel stifled.
Southern Cross missed maybe 2 or 3 turns in the entire game.
It is about the people - not the number of teams.
(BTW - RobWorham and Zoid = )
The problem with 1 turn every 24 hours - then your team members need to be in the same timezones.
Using Southern Cross as an example, we were in NZ, PNG, Portugal and Sweden. No way we could discuss turns in a 24 hr turn period.
Anyway - thanks to all. It was fun while it lasted.
Oh - yeah - and we were going to win.
That is the big problem.
If teams had a number of players from the start - not so many issues IMO.
The problem with restrictions is it becomes an "old boys club" and new players feel stifled.
Southern Cross missed maybe 2 or 3 turns in the entire game.
It is about the people - not the number of teams.
(BTW - RobWorham and Zoid = )
The problem with 1 turn every 24 hours - then your team members need to be in the same timezones.
Using Southern Cross as an example, we were in NZ, PNG, Portugal and Sweden. No way we could discuss turns in a 24 hr turn period.
Anyway - thanks to all. It was fun while it lasted.
Oh - yeah - and we were going to win.
Comment