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  • #16
    As far as I am concerned Epic is pretty good for single-player but for multiplayer, I am not so sure...

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    • #17
      For MP on Pitboss Epic is very lengthy. I played Realpolitik (a team Pitboss game) with a small mod that was built such that techs researched at Normal speeds and the rest of the game was at Quick. Something similar could easily be done for Normal speed builds with Epic length techs

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      • #18
        Quick for turns that take 72 hours.

        Normal for 48 hours.

        Epic for 36 hours.

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        • #19
          Originally posted by BigFree
          Quick for turns that take 72 hours.

          Normal for 48 hours.

          Epic for 36 hours.
          Makes sense to me
          Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
          The BtS Pitboss Team Democracy Game has just started!!!
          Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
          Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

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          • #20
            Originally posted by BigFree
            Quick for turns that take 72 hours.

            Normal for 48 hours.

            Epic for 36 hours.
            Workable for me!
            I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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            • #21
              Longer or shorter game length doesn't impact how long it takes a team to log in and play their turn. Why wouldn't we use 24 hours?

              No team should need more time than that since the game is always up and can be checked in its current state by all players. This assumes that the teams are all planning ahead, of course, but I can't imagine a group of players not being able to reach consensus about most things before the turns roll over.

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              • #22
                I think what he is saying is, if we want a game with more turns we should decrease the time for each turn, so the overall length of the game is the same.

                I'm still not convinced about 24hours. What if your team is spread across the world. To get everyone together is not always so easy. I think 36 hours is a good compromise.
                Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
                The BtS Pitboss Team Democracy Game has just started!!!
                Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
                Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

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                • #23
                  Though we're getting off-topic now, in an earlier discussion seemed that 48 hours was to make it. That is the upper limit for a team to play a turn but in practice can vary anything between a few hours to 48 hours.

                  I believe, at list at the beginning that 24-36 will be the most often to see.

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                  • #24
                    And Marathon for games with a 24 hour turnaround.
                    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                    Templar Science Minister
                    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                    • #25
                      Originally posted by proviisori
                      Normal

                      quick is way too quick for a pitboss game
                      Quick is also too quick for a larger sized map (which I presume we'd be playing on).

                      Originally posted by Fosse
                      Well, the 48 hours would be the max a turn could go (in theory, in practice it would probably be closer to 52+ hours each turn), and whenever all players play their turns the game would end early.

                      Is the 48 hour clock set? Having played in a similar pitboss game before I don't recall instances when any team ever needed more than one day to play their moves.

                      48 hours is a LONG time between turns while 24 whould probably suit everyone okay.
                      I personally see absolutely no need for the turn timer to be longer than 24 hours during the initial stages of the game. The timer can always be changed mid-game to be longer (there is a mod to do this), 48 hours or something, if teams need more time to discuss war efforts etc. But at the start of the game, we're just wasting time if we're waiting 2 days to move our warriors and scouts around one tile.

                      Originally posted by Zoid
                      3.6 years if our calculations are correct (48 hour turn time). This might be too long...
                      I don't think you're doing the calculations right. Going by the 24 hour timer for the initial stages of the game, and possibly becoming longer mid-game once big wars start up, I don't think a Normal game would last much more than a year. An Epic game wouldn't be a whole lot longer than that, either. Remember: 660 turns in total does NOT mean that we play 660 turns. 400-450 would be a better estimate for an average game with experienced players.

                      Originally posted by RobWorham
                      I think what he is saying is, if we want a game with more turns we should decrease the time for each turn, so the overall length of the game is the same.

                      I'm still not convinced about 24hours. What if your team is spread across the world. To get everyone together is not always so easy. I think 36 hours is a good compromise.
                      Your team should be discussing matters in advance. No need to begin a discussion for what to do on a specific turn until the very turn begins, you can work it out beforehand. That is, except for large-scale wars, but I did suggest above that we step up the turn timer when the game gets to that stage. But initially, I say 24 hours.

                      So, from me, that's: 24 hour timer (initially), Epic speed.
                      - Lord Parkin / emperor

                      Read all about my adventures in the Realms Beyond Pitboss 4 game!

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                      • #26
                        Not sure about it. It is nice to have fast turn pace generally but this might not be possible all the time for all teams and I don't think people will synchronize their work or personal life according to our Demo game, and not sure how changing speed back and forth would work either.

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                        • #27
                          Originally posted by Keygen
                          Not sure about it. It is nice to have fast turn pace generally but this might not be possible all the time for all teams and I don't think people will synchronize their work or personal life according to our Demo game, and not sure how changing speed back and forth would work either.
                          Surely at least one member from each team should be able to log into the game within a 24 hour time frame. As for the changing, it wouldn't be a regular 'back and forth' thing, rather I was thinking a one-time change once people feel that there's enough to do to warrant 48 hours of discussing and playing. At the start though, you surely don't need 48 hours to decide where to move Joe, your first Warrior.
                          - Lord Parkin / emperor

                          Read all about my adventures in the Realms Beyond Pitboss 4 game!

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                          • #28
                            Parkin, I agree but still the elected president of each team might not be always available to play within 24 hours nor a vice-president or something like this.

                            As for starting with a 24-hour turn limit and change it in the progress is OK with me but yet not sure if all will agree. I guess the most likely due to high interest at the beginning, teams will play within 24 hours or less on their own probably for most of the first 20-30 turns or so, so not sure if necessary to have a 24-hour time limit and change it to 48-hour later.

                            What ever people want, and in this particularly I will support even the minority if they have serious objections on adopting a 24-hour limit for start or for ever.

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                            • #29
                              Well I'm not sure about the rest of you, but I suspect that our team will probably be run such that while there's one (or more) main turn players, if the turn timer gets down to a sufficient level and none of us have played then any member of the team will be able to log in and perform the moves.

                              Of course, if you don't want to run your own team like that then that's fine - the solution is just to pick someone who can always be around at least once every 24 hours to be your captain. Judging by the extent to which some of you seem to be online and posting here, I imagine that shouldn't be too difficult.
                              - Lord Parkin / emperor

                              Read all about my adventures in the Realms Beyond Pitboss 4 game!

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                              • #30
                                Originally posted by Lord Parkin
                                Judging by the extent to which some of you seem to be online and posting here, I imagine that shouldn't be too difficult.


                                It is not so much playing the turn - but having the time to discuss strategic decisions, particularly for those teams who have 3 timezones and two hemispheres to deal with.
                                I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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