Originally posted by Beta
Polar - the discussion here is to try and find the common ground we can all live with - or more approriately - play on.
And the key point is exactly as you have stated - how do we ensure/encourage involvement (strategizing, discussion, roleplay, whatever) and still maintain a reasonable pace of play.
I have been pushing for 24 hours, but I do not want to do it at the expense of losing the essence of a demo game, and at the expense of losing a large portion of otherwise interested players.
So don't leave yet. Please.
Polar - the discussion here is to try and find the common ground we can all live with - or more approriately - play on.
And the key point is exactly as you have stated - how do we ensure/encourage involvement (strategizing, discussion, roleplay, whatever) and still maintain a reasonable pace of play.
I have been pushing for 24 hours, but I do not want to do it at the expense of losing the essence of a demo game, and at the expense of losing a large portion of otherwise interested players.
So don't leave yet. Please.
I don't think anyone really addressed the question of whether or not turn speed can be slowed down once a game is started. Can it? If such were the case then we could start at 24 hours, and later lengthen the turn timer if people begin to feel the crunch, as UnO suggested.
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