The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
See Zoid and I can agree on some things.............Just not labour laws........
I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.
From past experience, it's always easy to get endlessly bogged down in rules discussions. Thus, the best solution is to keep the discussions brief, and the rules succinct.
Originally posted by conmcb25
You aren't going to prevent this, its part of the game mechanics, but whoever takes a double move for offensive gain better be careful because then the defender can do the same next turn......
It *should* balance out.
It doesn't. A double move which allows an aggressor to 'illegally' capture a city and destroy ships/planes/great people and/or gain a strategic position in the process (for one example) does not equate to any double move that the defender could then make. The extent of collateral damage which might or might not be inflicted during a double move is also another major factor.
The solution should be simple though - everyone who plays agrees not to double move during a declaration of war or inside of wartime. ("Double moves" in peacetime happen naturally and don't actually matter.) The two teams in the war agree to play their turns in a specific order (A then B, or vice versa). This game should be registered on Civstats, so then players can check up that double moves are not being performed.
If a double move does occur, and it gives a serious advantage, the team who was a victim of the move should be able to request a reload of that turn.
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