Friends, with the end of the first milennium AD it's time that we looked back at the progress made thus far, and gather together to celebrate the crowning success of our military arms. Not only is it the 1000AD turn, we also captured the capital city of our long-standing rival, the perfidious Knights Templar! We are the first team in the game to capture a rival capital, FYI. Even PAL hasn't achieved anything so grand yet against Rabbits.
Looking Back
Do you remember when...?

We first planned the Pink Dot location? Talk about audacious, sticking a city so far away from the capital, with no metals and no horses, right next to an Incan civ running around with quechuas! I think that gamble paid off.

We referred to Cape Town as "Cape Copper"? And we beat Imperio to the copper - not setting on the tile we wanted! - by virtue of logging into the game and founding the city as soon as the turn timer clicked over?


How about the struggle to settle the iron, and Templars narrowly beating us to the spot in the middle of the map when they settled Jericho?


Of course, we turned that around by sending the settler intended for the iron into the southern jungles, founding Something Fishy, and using the marble down there to chop out the Great Library in no time flat!

The single most important battle in the whole game: Betty Hur winning a coinflip battle against a barb axe, when I stupidly left her next to it instead of being in position to counter-attack.

If we lose that battle, we have no Heroic Epic, and we have no chance of surviving the 2 vs. 1 war against Templars/Imperio.
How about the equally epic scouting mission to the eastern continent with Jennifer:

Where would we be if we had had to wait dozens more turns to contact Banana?! Egregiously bad scenario design to make it so tough for the civs on the "ends" of each continent to meet one another!
Looking Back
Do you remember when...?

We first planned the Pink Dot location? Talk about audacious, sticking a city so far away from the capital, with no metals and no horses, right next to an Incan civ running around with quechuas! I think that gamble paid off.


We referred to Cape Town as "Cape Copper"? And we beat Imperio to the copper - not setting on the tile we wanted! - by virtue of logging into the game and founding the city as soon as the turn timer clicked over?

How about the struggle to settle the iron, and Templars narrowly beating us to the spot in the middle of the map when they settled Jericho?


Of course, we turned that around by sending the settler intended for the iron into the southern jungles, founding Something Fishy, and using the marble down there to chop out the Great Library in no time flat!

The single most important battle in the whole game: Betty Hur winning a coinflip battle against a barb axe, when I stupidly left her next to it instead of being in position to counter-attack.

If we lose that battle, we have no Heroic Epic, and we have no chance of surviving the 2 vs. 1 war against Templars/Imperio.
How about the equally epic scouting mission to the eastern continent with Jennifer:

Where would we be if we had had to wait dozens more turns to contact Banana?! Egregiously bad scenario design to make it so tough for the civs on the "ends" of each continent to meet one another!

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