Suggested worker actions for next turn:
At Bluebell, O'Brien to complete the road on his hill and Dave to use that road to reach the grass forest 1S of O'Brien. Bernard to move 1N and start the final silks plantation.
Helmholtz at Saxon doesn't have much to do up there, so I suggest to send him on the road south. Probably he will help out at Upper Burgundy. [EDIT: Or actually maybe he can build a more efficient road from Saxon to A1]
Winston and Mustapha to road the tile 1SW of Jericho. They can start a pasture on the cows a turn after.
Parsons to enter the jungle tile 1NW of the stone on the south coast, ready to road it.
The two workers at Green Acres finish their last farm. I'd like to send them both south after they finish - one to Mellow Yellow and one to our new city, which needs a lot of worker turns. However, they each get a "free" worker turn, which works out nicely if they spend it cottaging the tile 1NE of Pink Dot. With that being 2 turns of a cottage, the other turn can be taken by Syme also has a free worker turn if one assumes that he waits for Parsons to finish the jungle road before he moves in to New City's rice, so he can put the third turn of cottaging into the same tile at Pink Dot. That's not the ideal place to put a cottage at PD since it is off the river, but it's essentially free worker turns so it's probably the best place. After they have done that it's exactly 6 tiles to go into New City's jungle rice and exactly 5 tiles to Mellow Yellow's roaded grass tile, so the other one can go there and start a cottage on the same turn. Probably one of them should road the hill 2E, 1S of Pink Dot (and maybe mine it too).
And I agree with Sullla that Something Fishy should start a worker next turn
At Bluebell, O'Brien to complete the road on his hill and Dave to use that road to reach the grass forest 1S of O'Brien. Bernard to move 1N and start the final silks plantation.
Helmholtz at Saxon doesn't have much to do up there, so I suggest to send him on the road south. Probably he will help out at Upper Burgundy. [EDIT: Or actually maybe he can build a more efficient road from Saxon to A1]
Winston and Mustapha to road the tile 1SW of Jericho. They can start a pasture on the cows a turn after.
Parsons to enter the jungle tile 1NW of the stone on the south coast, ready to road it.
The two workers at Green Acres finish their last farm. I'd like to send them both south after they finish - one to Mellow Yellow and one to our new city, which needs a lot of worker turns. However, they each get a "free" worker turn, which works out nicely if they spend it cottaging the tile 1NE of Pink Dot. With that being 2 turns of a cottage, the other turn can be taken by Syme also has a free worker turn if one assumes that he waits for Parsons to finish the jungle road before he moves in to New City's rice, so he can put the third turn of cottaging into the same tile at Pink Dot. That's not the ideal place to put a cottage at PD since it is off the river, but it's essentially free worker turns so it's probably the best place. After they have done that it's exactly 6 tiles to go into New City's jungle rice and exactly 5 tiles to Mellow Yellow's roaded grass tile, so the other one can go there and start a cottage on the same turn. Probably one of them should road the hill 2E, 1S of Pink Dot (and maybe mine it too).
And I agree with Sullla that Something Fishy should start a worker next turn
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