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Templar Illegal Move T148

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  • #16
    As Kylearan said, we have to be consistent.
    I rather have a mace attacking us behind walls than us attacking a mace behind walls.

    mh

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    • #17
      We don't get anything from walls if the city is in revolt. And I'm not sure if walls survive capture.

      EDIT: maces also get a 10% city attack bonus

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      • #18
        Oh man, I was really looking forward to follow Joshua in real time today. Thanks to Templars stupidity and ignorance the whole thing will be delayed.

        mh

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        • #19
          me too boo at Templars. Another reason to knock them out of the game.
          Quote: "All Happiness is the release of internal pressure"
          Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
          woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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          • #20
            Well lets hope Krill gets this resolved soon (though if he's waiting for a Templars reply that may be optimistic) and we can get Joshua going this weekend.

            At least this way I won't have to pretend to work while I'm following along...

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            • #21
              Has anyone checked whether they illegally moved any of their Western stack back into the fog? I know I didn't last night, I was too busy trying to get these Fora to load.

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              • #22
                Ok, if they move back we need them to do two things:

                1) Make sure the unit goes all the way back. Standing on the road outside the city is not acceptable.

                2) They need to move the 25% fortified mace. The second mace is new, right? So they can actually improve their combat odds by moving in a combat 1 mace illegally and moving out a mace that's only fortified to 5%.

                Aside from that, things are going to get really touchy for me turnplayer wise if this doesn't get resolved in about 20 hours

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                • #23
                  Much easier just to reload from a save before their last login. We'd waited this long, may as well wait another 12 hours from the restart to get it right.

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                  • #24
                    I'll add to the general consensus, that really this move isn't so bad, but we need to raise the issue rather than look the other way and create a bad precedent. Really the reason for the 3-way timing rules is so Templars and Imperio can't respond back and forth to coordinate within a single turn (like Templar cats, then Imperio cats, then Templar main stack, etc.) This move didn't have anything to do with any Imperio unit, but it was still against the rules that we established and we need to have that enforced. Plus Templars clearly logged in several times and had plenty of chance to move their units within the agreed window (it's not a case of RL unavailability.)


                    Originally posted by Swiss Pauli View Post
                    EDIT: maces also get a 10% city attack bonus
                    That's swordsmen. Macemen don't.

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                    • #25
                      Originally posted by mostly-harmless View Post
                      Oh man, I was really looking forward to follow Joshua in real time today.
                      Yep, me too. And the worst part for me is that I will be on vacation for a week starting on Sunday, which means now I will most probably miss Operation Joshua altogether.

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                      • #26
                        I think we should email Templars and PM Herc that they are required to respond in the disputes thread.

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                        • #27
                          Herc is PMed.
                          You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                          • #28
                            Look, protest has been noted.

                            Everything you have stated, replaying the turn, demanding a mace be moved back, and playing on are acceptable.

                            Obviously I'm not going to let you choose the punishment, but if you want to play on, I would prefer that you say so now instead of saying it later, because as the wronged party I have to take your will into account.

                            Consider it as playing advantage.
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                            • #29
                              If it's only a single mace, then sunrise has stated a preference to play on.

                              But if it's more than just that mace, then that's different.

                              Mostly Harmless and Swiss - did you see the two southern stacks move when you logged in recently?

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                              • #30
                                As far as I remember (and it was before a busy day at work), Templars hadn't moved their forces at Pink Dot. I didn't look at the two unit stacks, save to note that the CB was still there.

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