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me too boo at Templars. Another reason to knock them out of the game.
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Well lets hope Krill gets this resolved soon (though if he's waiting for a Templars reply that may be optimistic) and we can get Joshua going this weekend.
At least this way I won't have to pretend to work while I'm following along...
Has anyone checked whether they illegally moved any of their Western stack back into the fog? I know I didn't last night, I was too busy trying to get these Fora to load.
Ok, if they move back we need them to do two things:
1) Make sure the unit goes all the way back. Standing on the road outside the city is not acceptable.
2) They need to move the 25% fortified mace. The second mace is new, right? So they can actually improve their combat odds by moving in a combat 1 mace illegally and moving out a mace that's only fortified to 5%.
Aside from that, things are going to get really touchy for me turnplayer wise if this doesn't get resolved in about 20 hours
Much easier just to reload from a save before their last login. We'd waited this long, may as well wait another 12 hours from the restart to get it right.
I'll add to the general consensus, that really this move isn't so bad, but we need to raise the issue rather than look the other way and create a bad precedent. Really the reason for the 3-way timing rules is so Templars and Imperio can't respond back and forth to coordinate within a single turn (like Templar cats, then Imperio cats, then Templar main stack, etc.) This move didn't have anything to do with any Imperio unit, but it was still against the rules that we established and we need to have that enforced. Plus Templars clearly logged in several times and had plenty of chance to move their units within the agreed window (it's not a case of RL unavailability.)
Oh man, I was really looking forward to follow Joshua in real time today.
Yep, me too. And the worst part for me is that I will be on vacation for a week starting on Sunday, which means now I will most probably miss Operation Joshua altogether.
Everything you have stated, replaying the turn, demanding a mace be moved back, and playing on are acceptable.
Obviously I'm not going to let you choose the punishment, but if you want to play on, I would prefer that you say so now instead of saying it later, because as the wronged party I have to take your will into account.
Consider it as playing advantage.
You just wasted six ... no, seven ... seconds of your life reading this sentence.
As far as I remember (and it was before a busy day at work), Templars hadn't moved their forces at Pink Dot. I didn't look at the two unit stacks, save to note that the CB was still there.
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