FYI, I'm heading for dinner in about 20 minutes. As soon as I'm back I'll log in and start attacking based on Soooo's suggestions. I'll stop attacking and make a post if topics for discussion come up. I'll also be on my clan's TeamSpeak server AND in any chat room that someone creates and links to here.
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Operation Joshua
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I've created(and am idling in) a room named #RB-Joshua behind http://webchat.xs4all.nl/index.php. All you need to do is choose a username, drop the chatchannel down to other, then type in RB-Joshua after the #.
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Originally posted by sooooo View PostDoes anyone have a copy of the chatroom log? I'd love to hear how it happened or failing that a report from sunrise.
[19:21] *** dsplaisted [4b5cd5cb@webchat.xs4all.nl] has joined #rb-joshua
[19:21] *** dsplaisted Strow @Kjara
[19:22] *** dsplaisted changed the topic to: Joshua fit the battle of Jericho!
[19:22] <Kjara> eheh
[19:23] <dsplaisted> http://www.youtube.com/watch?v=EipAz...eature=related
[19:23] <Kjara> I have to agree with your post strow, the forum fails to connect at least 1/2 of the time
[19:25] <Strow> its amazing that RB player agreed to play at that site
[19:28] <Kjara> I wonder if its a primetime thing or something, usually I have no problems connecting, but us evening it seems to just choke and die
[19:29] <Strow> Don't know but it doesn't seem to run poorly at night.
[19:32] <Strow> If anyone sees anything in the forum pass it on
[19:33] <Kjara> Your post is the latest one in any thread, so nothing yet.
[19:44] *** regoarrarr [41b90794@webchat.xs4all.nl] has joined #RB-Joshua
[19:44] <regoarrarr> hello?
[19:44] <Strow> hi
[19:45] <Strow> the forum running poorly for you too?
[19:45] <regoarrarr> so it looks like nobody has logged in yet?
[19:45] <regoarrarr> i just got in
[19:45] <regoarrarr> (to find this link)
[19:45] <regoarrarr> but it had been slow for awhile
[19:46] <regoarrarr> i just got back from a roller skating birthday party
[19:47] <Strow> Ya we are waiting for sunrise to get back from dinner I guess. The forum just isn't working up to par so we can here
[19:47] <Strow> "came here
[19:48] <regoarrarr> well unfortunately it's looking like i too will miss this
[19:48] <regoarrarr> as i'm awful tired
[19:49] <Strow> Ya Its getting to the point where who knows when this will happen and if the game is even up right now
[19:51] <Kjara> Its too bad we paused it, would have been able to play it at a decent time otherwise, ah well
[19:53] <Strow> had too we set up the rules and we needed to point out there where broken.
[19:56] *** Sullla [4851ffa1@webchat.xs4all.nl] has joined #RB-Joshua
[19:57] <Kjara> Oh i know, just commenting that would have been nice
[19:57] <Sullla> hi all, nice to join you here
[19:57] <Kjara> howdy
[19:57] <Strow> This is true but I feel Sunrise will get the job done when he is back and ready to go
[19:58] <Sullla> I'm on sunrise's voice chat server, so I can direct him here when he gets back
[19:58] <Strow> cool the MP voice set up? I hear good things about it
[19:59] <Sullla> works great for Multiplayer, including Civ MP
[20:00] <regoarrarr> so sullla how do we get that
[20:00] <regoarrarr> i think i have the teamspeak client st up
[20:00] <Strow> I believe its free.
[20:00] <regoarrarr> still from our "axis vs. allies" game
[20:00] <Strow> I just don't have a mic to listen in.
[20:02] <Sullla> first download the Teamspeak application if you don't already have it
[20:02] <regoarrarr> i went to 64.237.38.194:9535 - am i in the right place? I'm hearing someone talking about metal and zero forests chopped
[20:02] <Sullla> that is indeed the right IP
[20:02] <regoarrarr> i do see your and sunrise's names
[20:03] <Sullla> I have no idea if my microphone with work, as I've never used it with this laptop before
[20:03] <Sullla> but I can listen in
[20:04] <Strow> if sunrise uses the teamspeak can you post updates on this for us?
[20:04] <Sullla> yeah
[20:04] <Strow> thanks
[20:04] <regoarrarr> how do i get on to your channel?
[20:04] <Sullla> double-click the room we are in
[20:05] <regoarrarr> different password?
[20:06] <Strow> was it at all possible to time bananas to make a move on one of the templars back line cities?
[20:08] <regoarrarr> okay i'm in and i think sunrise is in too?
[20:08] <Sullla> yes, can you hear sunrise?
[20:08] <regoarrarr> no
[20:08] <Sullla> I can't either
[20:09] <Strow> laugh
[20:09] *** User468 [~User@c-69-143-203-22.hsd1.va.comcast.net] has joined #RB-Joshua
[20:09] <regoarrarr> shoot my mic is not working
[20:09] *** User468 [~User@c-69-143-203-22.hsd1.va.comcast.net] has quit ["Leaving"]
[20:09] *** sunrise [~sunrise@c-69-143-203-22.hsd1.va.comcast.net] has joined #RB-Joshua
[20:09] <sunrise> hi
[20:09] <Strow> welcome
[20:09] <Kjara> howdy
[20:10] <regoarrarr> my mic is not working grr
[20:10] <sunrise> no problem, i'll see text here
[20:10] <sunrise> and I'll still talk so you can listen
[20:10] <regoarrarr> and the templars have 40 maces now
[20:10] <Strow> HA
[20:11] <Strow> anyone else wondering why PAL asked Krill to check out there private forum
[20:11] <regoarrarr> our spy was captured
[20:11] <regoarrarr> imperio galley is still there
[20:11] <regoarrarr> hasn't moved
[20:12] <Strow> that was bound to happen with our spy
[20:12] <Kjara> Bad timing on the spy, but yeh bound to happen
[20:12] <Kjara> could have been worse
[20:12] <sunrise> ok, in game
[20:12] <Strow> do they know it was our spy
[20:12] <Strow> ?
[20:12] <sunrise> yeah, spy died, no other units moved
[20:13] <Strow> oh well.
[20:13] <sunrise> "spy stumbled upon"
[20:13] <sunrise> does that mean they know about it?
[20:13] <Kjara> Is there different messages for us?
[20:13] <Strow> I believe it does not mean they know but I don't use spy's all that much
[20:13] <sunrise> I'm not sure
[20:13] <regoarrarr> i think it will tell imperio that a RB spy was caught operating near <city>
[20:13] <Sullla> we can double-check that tomorrow
[20:13] <sunrise> The text says "An Ethopian Nikita has been stumped upon near the city of...."
[20:14] <Strow> Ya then they will know most likely.
[20:14] <sunrise> ok, so I'm going to start by combarding with three cats
[20:14] <Strow> go get em!
[20:15] <sunrise> ok, defenses down to 14%
[20:15] <Strow> not bad, you going city raider on the rest of the cats?
[20:15] <sunrise> 26.4% on the pike with a knight
[20:16] <sunrise> 17% with a mace
[20:17] <sunrise> sneding in city raider cats now
[20:18] <sunrise> heh....crossbow is top defender after 1 cat
[20:18] <Strow> nice
[20:18] <sunrise> I still think I should attack with three though
[20:18] <regoarrarr> what did the cat weaken its defender to?
[20:19] <Strow> I agree it saves more of our guys in the long run
[20:19] <sunrise> escellent
[20:19] <Strow> I feel once you get a % your happy with go for it
[20:19] <sunrise> 3 dead cats, crossbow is top defender to a cat
[20:20] <sunrise> AND the kinhgt has 70% vs the Pike
[20:20] <regoarrarr> what are the healths on the top defenders?
[20:20] <Sullla> perfect
[20:20] <Kjara> Nice
[20:20] <Strow> lets hope the RNG doesn't screw us now.
[20:20] <regoarrarr> wait
[20:20] <regoarrarr> can we bombard with one more cat?
[20:20] <sunrise> knight wins
[20:20] <sunrise> yes, forgot
[20:20] <Strow> NICE
[20:20] <Sullla>
[20:20] <sunrise> i guess I'll bomb with the 4th
[20:20] <Strow> knight over pike?
[20:20] <regoarrarr> yes that was the battle
[20:21] <regoarrarr> unless we want to move it into the city
[20:21] <Strow> sweet. Save the cat to move into the city incase there is a stack waiting for us?
[20:21] <regoarrarr> to possibly attack out?
[20:21] <sunrise> 71.7% with the next knight on a spear
[20:21] <sunrise> no, i bonbarded with the cat
[20:21] <sunrise> they cant have enough in reserve to threaten us I dont think
[20:21] <Kjara> should be ok
[20:21] <regoarrarr> what is left in the city?
[20:22] <Strow> lets hope not, I have a bad feeling PAL or IMperio might gift them units
[20:22] <sunrise> 2nd kinght lives
[20:22] <sunrise> GG born in A1
[20:22] <Sullla>
[20:22] <regoarrarr> woo
[20:22] <sunrise> 88% with third knight on the crossbow
[20:22] <Strow> super medic is what everyone wanted right?
[20:23] <sunrise> knight looses to crossbow
[20:23] <Kjara> I think most people agreed on that yeh
[20:23] <Sullla> yes, but we have a whole turn to discuss it further
[20:23] <sunrise> so the RNG is about even with us
[20:23] <Strow> Yikes
[20:23] <Kjara> what % did it get it down to?
[20:23] <sunrise> ok, 83% with the mace on a wounded crossbow
[20:23] <regoarrarr> so the HAs now?
[20:23] <sunrise> 45% with our HA
[20:23] <regoarrarr> ok
[20:24] <sunrise> 83% mace wins
[20:24] <Sullla>
[20:24] <Strow> very good.
[20:24] <regoarrarr> so there are 2 maces, a HA, an axe and a xbow left?
[20:24] <sunrise> 2nd mace is 84%, attacking
[20:24] <sunrise> left:
[20:24] <sunrise> 3 maces, axe, spear, crossbow, HA
[20:24] <sunrise> 2nd mace wins
[20:24] <Sullla> reat
[20:25] <Sullla> great
[20:25] <regoarrarr> health on the defenders?
[20:25] <sunrise> ok, time for a question
[20:25] <sunrise> we've attacked with our combat II maces
[20:25] <regoarrarr> i'd say any time we can attack with a HA with good odds we do it
[20:25] <regoarrarr> or anything but a mace - to leave full strength maces able to move into the city
[20:25] <sunrise> remaining maces have one promo, and the top defender is an 83% battle with a combat I mace
[20:25] <Kjara> or do we want to try to save ha's for a run on constanople?
[20:25] <sunrise> So do we want to make a city raider mace?
[20:25] <Kjara> have to figure the mace came from there
[20:26] <sunrise> it will have better odds, right? but it also wont defend as well
[20:26] <Kjara> have to remember that city raider reduces them rather than bumping us
[20:26] <Strow> It will face at worst a combat one mace once we take the city right?
[20:26] <Kjara> so, not sure how that factors in with them being hurt and having defensive bonuses
[20:26] <Strow> and won't defend until two turns from now
[20:27] <regoarrarr> yeah i say make it a city raider
[20:27] <sunrise> 86% with a city raider
[20:27] <sunrise> as sullla and I discussed, city raider isnt a good defender, but an awesome rifle upgrade down the road
[20:27] <sunrise> CR mace wins
[20:27] <Strow> oh hell ya
[20:28] <regoarrarr> so 2 maces, axe, spear, xbow and a HA left
[20:28] <regoarrarr> and what do we have?
[20:28] <Strow> I believe grey fox said city raider rifle pwns.
[20:28] <sunrise> 67% with an HA attack if we want it
[20:28] <Strow> thats a close call
[20:28] <Strow> against a spear?
[20:28] <regoarrarr> what is the mace attacking against?
[20:28] <regoarrarr> and what is the HA?
[20:29] <sunrise> HA and mace are attacking a mace
[20:29] <regoarrarr> here's another question
[20:29] <regoarrarr> do we just NOT promote
[20:29] <regoarrarr> so we can promote after, for healing?
[20:30] <sunrise> naw...we'll get a promo anyeways
[20:30] <sunrise> and the one mover will sit in the forest behind the city
[20:30] <Strow> and they will be outta the city for one turn so any counter attack coming next turn if any will be what ever we can move into the city
[20:31] <sunrise> right
[20:31] <sunrise> ok, 89% with our second CR Mace
[20:31] <sunrise> wins
[20:31] <Sullla> alright
[20:31] <Strow> sounds good then save our last mace to protect for a turn right?
[20:31] <sunrise> 68% with a ha on a spear
[20:32] <regoarrarr> i think we still have 2 maces
[20:32] <sunrise> 2 healthy maces left
[20:32] <Strow> see what the booze does to you
[20:32] <Kjara> would the mace hit the spear as well?
[20:32] <sunrise> 2 star HA wins
[20:32] <Kjara> hah ok
[20:32] <Kjara> that works too
[20:32] <sunrise> no, mace would have fought axe
[20:32] <Strow> thats great
[20:32] <Kjara> ahh ok
[20:33] <sunrise> 67% against axe with combat 1 HA
[20:33] <sunrise> wins
[20:33] <Strow> do we have a medic ready to go into that city or near enought for it to heal our troops.
[20:33] <Strow> WOOOT
[20:33] <sunrise> 87% vs enemy HA
[20:33] <Kjara> we have had what, 1 loss at 90%?
[20:33] <Sullla> it's all gravy from here
[20:34] <sunrise> we dont have a promo this turn for medic, but we will next turn
[20:34] <regoarrarr> here's a little somethin for ya
[20:34] <Kjara> yeh, worst case we have one more unlucky loss really
[20:34] <regoarrarr> http://www.cts.edu/ImageLibrary/Imag...a/tisjeric.jpg
[20:34] <sunrise> HA looses at 87%
[20:34] <Strow> Right so in two turns it will be ready?
[20:34] <Strow> damn
[20:34] <Kjara> well, the way the odds had went, that was to be expected
[20:34] <sunrise> HA wins 99% vs crossboe
[20:34] <sunrise> next battle will take the city
[20:34] <sunrise> I think we're keeping it
[20:35] <Strow> its all over but the crying
[20:35] <Strow> great finally iron!
[20:35] <Kjara> We could move in 2 knights(at what %'s?), 2 maces, and how many has?
[20:35] <sunrise> city captured
[20:35] <Strow> can anyone say ormos and cannons?
[20:35] <Strow> sure ya can
[20:35] <Sullla> excellent, mwa ha ha!
[20:35] <Strow> well done
[20:35] <sunrise> city roaded
[20:35] <regoarrarr> eggggscellent
[20:35] <sunrise> and one HA left over to cut a road
[20:36] <Kjara> vnice
[20:36] <sunrise> road cut
[20:36] <Strow> lets see what Herc has to say now.
[20:36] <regoarrarr> can we see into constantinople at all?
[20:36] <sunrise> no enemy units within range of our HA
[20:36] <Strow> well play and well carried out sunrise
[20:37] <sunrise> question
[20:37] <sunrise> we have several wounded knights and hAs
[20:37] <sunrise> do we want them 1 SE of Jericho?
[20:37] <sunrise> if so they can hit constantinople post-promos enxt turn
[20:37] <sunrise> otherwise no
[20:37] <sunrise> sulla make a good point
[20:37] <Strow> what is in constantinople?
[20:38] <Kjara> can't see it i assume?
[20:38] <regoarrarr> we don't know, i think?
[20:38] <Kjara> the mace likely came from it though
[20:38] <Strow> what is sullas point?
[20:38] <Sullla> we have a very good chance to capture Constantinople with a raid next turn (T150)
[20:38] <regoarrarr> his point was that we don't have to decide that now
[20:39] <Sullla> but we'll discuss it in the forums tomorrow
[20:39] <Strow> how many knights would we have and whats the cultural def. on that city?
[20:39] <regoarrarr> so we put all the units in jericho, and if we decide to, we can put the 2 movers on the tile 1 SE
[20:39] *** regoarrarr [41b90794@webchat.xs4all.nl] has quit ["http://webchat.xs4all.nl "]
[20:39] <Sullla> we have 2 knights, 4 HAs
[20:39] <Sullla> Constantinople has 40% cultural defense, I think
[20:39] <Kjara> its up to the 2nd or 3rd tier culture wise?
[20:39] <Strow> and they don't have many units in the back lines? How about the stack they have can it get back in time to defend?
[20:40] <Sullla> the key question is what's in there - if it's a single archer, we've got it
[20:40] *** sunrise655 [~sunrise@c-69-143-203-22.hsd1.va.comcast.net] has joined #RB-Joshua
[20:40] <sunrise655> power surge
[20:40] <Kjara> our stack should be able to take up to 3 archers?
[20:40] <sunrise655> and i have a UPS
[20:40] <Strow> or can they hit our units if we move them the one se?
[20:40] <sunrise655> what are the frieken odds
[20:41] *** sunrise [~sunrise@c-69-143-203-22.hsd1.va.comcast.net] has quit [Broken pipe]
[20:42] *** sunrise [~sunrise@c-69-143-203-22.hsd1.va.comcast.net] has joined #RB-Joshua
[20:43] <sunrise> ok, in the city we haveL
[20:43] <sunrise> strength 6, strength 4.6 knights
[20:43] *** sunrise655 [~sunrise@c-69-143-203-22.hsd1.va.comcast.net] has quit ["Leaving"]
[20:43] <sunrise> full health maces, C1 and forest 1
[20:44] <sunrise> and HAs, 6, 6, 2,6, 1.0
[20:44] <sunrise> +1 strength 6 HA 1SE
[20:44] <Strow> if we move on constantinople can our units get hit by the stack or can the stack move back to protect there city?
[20:45] <Strow> If not lets go for it and raise the city
[20:46] <Kjara> I feel that its probably worth it. Since they sent a mace(which wasn't nearly enough to help hold the town) foward, it feels like they couldn't have much in constanople
[20:47] <sunrise> yes, i agree
[20:47] <sunrise> but we can post on the forumsa and discuss
[20:47] <Kjara> oh, agreed
[20:47] <Kjara> waiting for the forum to actually work for me
[20:47] <sunrise> Sullla or Sooo is going to play the rest of the turn
[20:47] <Strow> once the forum works
[20:47] <sunrise> the only other thing I did is assign the workboat to the second clam tile in the north
[20:48] <Strow> well done and nice work time for me to get some sleep its getting late on the east coast
[20:48] <Kjara> anyhow, wellplayed, looking good.
[20:49] <dsplaisted> yay
[20:49] * dsplaisted missed the battle but caught up now
[20:51] <sunrise> ok guys
[20:51] <Sullla> ok, that's about it for tonight
[20:51] <sunrise> turns out three of our maces that attacked suffered no damage s well
[20:51] <Sullla> much to discuss tomorrow, drink a beer and celebrate tonight!
[20:51] <sunrise> so we now hope Imperio moives in
[20:52] <sunrise> anyway guys, this was fun./...I'll stick aroundf longer next time when I dont have to drive 7 hours at 7:00am
[20:52] <sunrise> anyways, goodnight all, good victory
[20:52] *** sunrise [~sunrise@c-69-143-203-22.hsd1.va.comcast.net] has quit ["Leaving"]
[20:53] <Sullla> I'm heading off too in a minute
[20:53] <Sullla> one quick stat for you
[20:54] <Sullla> we killed 66k worth of Templar units, and lost 31k doing it - while attacking into one of their core cities
[20:54] <Sullla> have a good night!
[20:56] *** Strow left #RB-Joshua []
[21:07] <Kjara> siege is generally just too good, wonder what it would take to balance the game so that it isn't worth throwing away siege like that with pretty much 0 odds, prob just reduceing the amount of collateral damage to some fraction of what it currently is might do it
[21:07] <Kjara> or rather than not worth it, not so 1 sided to do so
[21:08] <Kjara> also might make trebs used a bit more if cats weren't the non-city stack killers they are now
[21:10] <Kjara> ah well, g'night folks, im out too I think
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great plan sunrise and brilliantly executed.Quote: "All Happiness is the release of internal pressure"
Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
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