State of the Empire, T131
My fellow RBers, as we stand resolute in the midst of the current crisis, let us pause to take stock of where we stand in the larger scheme of the game, in order to better achieve consensus and weather the stormy seas ahead. In other words, time for another overview thread.
Headline News
Overall, our internal development proceeded extremely well over the past 15 turns, and we made numerous successful tech trades. Unfortunately, our jealous neighbors seem determined to attack us at present, which has put our team in a very difficult situation...
- Team RB successfully completed the Hanging Gardens on T118, and the Colossus on T131. These wonders both contributed very nicely to our economic development, not least because we finished the Gardens a mere turn or two before PAL did! (Which, needless to say, would have been pretty disastrous.) PAL also finished the Parthenon on T127 and Imperio finished the Statue of Zeus on T131. PAL is pushing the Great Person route at present (with Caste System and Pacifism civics) while it's fairly obvious what Imperio intends to do with Statue of Zeus.
- City foundings were few and far between during this period, as many nations turned to a more military focus... despite significant quantities of open land remaining on the map. Team RB founded Bluebell Woods on T125 (city #9), while PAL founded Byblos a little earlier on T120 (city #9 also). And that was it! The richest teams in terms of cities simply got richer.
- Team RB completed another nation wonder, National Epic, in the capital on T130. We have both Heroic and National Epics in play now, and continue to get serious use out of both! Banana was the only other team to build a national wonder, adding Moai Statues on T123.
- We used our first Great Scientist on an Academy in the capital on T117. We used our second Great Scientist on a Golden Age on T130. Another Great Person (hopefully a Scientist!) is underway at present in the capital, due in 6t. We have less info on what the other teams are doing with Great People, but we do know that PAL grabbed the free Great Artist from Music on T130.
- There were many tech trades during this period:
T116: RB trade Horseback Riding and Aesthetics and Literature to Templars for Metal Casting
T116: RB trade Horseback Riding to PAL (leftover from Civil Service deal)
T116: Templars trade Metal Casting to Imperio for Currency
T117: RB receive Machinery from Banana (for earlier Aesthetics/Monarchy trade)
T118: RB trade Horseback Riding to Banana for Compass
T119: PAL trade Philosophy to Banana for Compass (and Calendar later)
T122: Templars trade Theology to Imperio for Compass and Construction
T122: Banana receives Theology from Templars
T123: RB trades Construction to Banana for Calendar
T123: Imperio trades Currency to Banana for Calendar
T128: RB trades Engineering to Banana for Feudalism (later)
T130: Templars receive Feudalism from Imperio for nothing
I left out the tech sales to Rabbits to save space, as they are essentially out of it. Every team got in on the action here, with Imperio probably receiving the least overall. Banana seemed to come out the best, going from a tech laggard to one of the leaders with several shrewd dealings. Their position as a "neutral" party able to deal equally with everyone helped tremendously. I'd say that we did well overall, given the outright hostility faced from both Imperio and Templars. (If they were willing to be peaceful and make some deals, we would be well on our way to researching Nationalism already...)
Current Overview
North:
South:
Next post will cover individual city development... (Just ignore the extra attached screenshots for now. Remember, limit of 5 attachments per post!)
My fellow RBers, as we stand resolute in the midst of the current crisis, let us pause to take stock of where we stand in the larger scheme of the game, in order to better achieve consensus and weather the stormy seas ahead. In other words, time for another overview thread.
Headline News
Overall, our internal development proceeded extremely well over the past 15 turns, and we made numerous successful tech trades. Unfortunately, our jealous neighbors seem determined to attack us at present, which has put our team in a very difficult situation...
- Team RB successfully completed the Hanging Gardens on T118, and the Colossus on T131. These wonders both contributed very nicely to our economic development, not least because we finished the Gardens a mere turn or two before PAL did! (Which, needless to say, would have been pretty disastrous.) PAL also finished the Parthenon on T127 and Imperio finished the Statue of Zeus on T131. PAL is pushing the Great Person route at present (with Caste System and Pacifism civics) while it's fairly obvious what Imperio intends to do with Statue of Zeus.
- City foundings were few and far between during this period, as many nations turned to a more military focus... despite significant quantities of open land remaining on the map. Team RB founded Bluebell Woods on T125 (city #9), while PAL founded Byblos a little earlier on T120 (city #9 also). And that was it! The richest teams in terms of cities simply got richer.
- Team RB completed another nation wonder, National Epic, in the capital on T130. We have both Heroic and National Epics in play now, and continue to get serious use out of both! Banana was the only other team to build a national wonder, adding Moai Statues on T123.
- We used our first Great Scientist on an Academy in the capital on T117. We used our second Great Scientist on a Golden Age on T130. Another Great Person (hopefully a Scientist!) is underway at present in the capital, due in 6t. We have less info on what the other teams are doing with Great People, but we do know that PAL grabbed the free Great Artist from Music on T130.
- There were many tech trades during this period:
T116: RB trade Horseback Riding and Aesthetics and Literature to Templars for Metal Casting
T116: RB trade Horseback Riding to PAL (leftover from Civil Service deal)
T116: Templars trade Metal Casting to Imperio for Currency
T117: RB receive Machinery from Banana (for earlier Aesthetics/Monarchy trade)
T118: RB trade Horseback Riding to Banana for Compass
T119: PAL trade Philosophy to Banana for Compass (and Calendar later)
T122: Templars trade Theology to Imperio for Compass and Construction
T122: Banana receives Theology from Templars
T123: RB trades Construction to Banana for Calendar
T123: Imperio trades Currency to Banana for Calendar
T128: RB trades Engineering to Banana for Feudalism (later)
T130: Templars receive Feudalism from Imperio for nothing
I left out the tech sales to Rabbits to save space, as they are essentially out of it. Every team got in on the action here, with Imperio probably receiving the least overall. Banana seemed to come out the best, going from a tech laggard to one of the leaders with several shrewd dealings. Their position as a "neutral" party able to deal equally with everyone helped tremendously. I'd say that we did well overall, given the outright hostility faced from both Imperio and Templars. (If they were willing to be peaceful and make some deals, we would be well on our way to researching Nationalism already...)
Current Overview
North:
South:
Next post will cover individual city development... (Just ignore the extra attached screenshots for now. Remember, limit of 5 attachments per post!)
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