This is our plan when the Imperio stack moves into our territory:
This is the latest update on the Imperio stack:
3 x Phant
2 x Mace
1 x HA
2 x Chariot (assuming the scout will join up)
7 x Cat
~5 x Longbow
Sunrise (or someone else), can you please re-asses what we need to win that battle? I am a bit concerned our current defenders at Cape Town are a bit small in numbers and we might have to hit them on T130/131 already. We have 40hpt at Cape Town + 38h overflow, so should be able to build units worth ~200h til T131.
mh
1) Hit Imperio stack with catapults (ideally at least 5)
2) Eliminate elephants with high-attack units (maces/elephants)
3) Destroy Imperio cats by flanking with horse archers
2) Eliminate elephants with high-attack units (maces/elephants)
3) Destroy Imperio cats by flanking with horse archers
3 x Phant
2 x Mace
1 x HA
2 x Chariot (assuming the scout will join up)
7 x Cat
~5 x Longbow
Sunrise (or someone else), can you please re-asses what we need to win that battle? I am a bit concerned our current defenders at Cape Town are a bit small in numbers and we might have to hit them on T130/131 already. We have 40hpt at Cape Town + 38h overflow, so should be able to build units worth ~200h til T131.
mh
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