The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Unfortunately, 42% is still ages away in terms of cultural border clashes - maybe another 20 turns for that tile to change over, if not more.
Not sure this is true. The tile went up from 42% last turn to 44% this turn. That looks promising. At this rate the tile is ours in 4 turns!
I remember I tested it in WB once, but can't find the post now.
Had a look into the game, and Imperio has moved their attack stack out of Mutal into the fog! They've also moved a cat & mace out of Lamakha towards the desert hill stack south of Mutal, and their scouting chariot is now 1S of Cape Town. I expect Sullla will spot the ex-Mutal stack by moving Lady G & B-JT, but I've idea what Imperio is up to (no change there then ). In case they're planning a move on Templars, I'll draft a NAP email.
Imperio on the move? Looks like we'd better start paying close attention. I should be able to log into the game and start typing up some stuff for the current turn in a little bit.
T126:
Imperio was quick to log in and move their units:
1.) there is a chariot now sitting on the Bad Ass spot. Not sure where it came from though. Could be through Templar lands. It is clearly on a scouting mission. If this one actually gets teleported to our northern borders or into the central area when war breaks out, it could create headaches. We should also guard our two northern cities better now.
2.) The main stack seems to have moved further east. I will leave it to Sullla to follow them again with our scouts.
3.) Their 2nd army (Phant,2xLbow,2xCat,Cahriot) is moving west towards Cape Town. Again, if their idea is to have that stack teleported behind our frontlines, it could create problems.
No, that would leave us without scouting info on the whereabouts of their stack.
Also I am not 100% convinced our trade routes will all work through Templars.
Pink Dot and Jerusalem are directly connected by river. Peak tiles do count for river connections (I learned this in Focal Point), so we are connected through the peak 1N of Jerusalem. Jerusalem is then connected to the next river (Constantinople's), through the tiles NE (cow) - N (river forest) - NE (horse). That river connects to the sea a few tiles west of Acre, thence to coastal connection to PAL and everyone beyond.
So long as it's just a single scouting chariot, there's no need to close borders. We can easily shadow that unit and prevent it from doing mischief. Now if their huge main army starts moving past Cape Town, yeah, we might need to close the borders. Still a couple of turns away from reaching that decision point, however...
Obviously we are not going to let Imperio march past Cape Town without putting up some kind of a fight.
T126:
Imperio was quick to log in and move their units:
1.) there is a chariot now sitting on the Bad Ass spot. Not sure where it came from though. Could be through Templar lands. It is clearly on a scouting mission. If this one actually gets teleported to our northern borders or into the central area when war breaks out, it could create headaches. We should also guard our two northern cities better now.
2.) The main stack seems to have moved further east. I will leave it to Sullla to follow them again with our scouts.
3.) Their 2nd army (Phant,2xLbow,2xCat,Cahriot) is moving west towards Cape Town. Again, if their idea is to have that stack teleported behind our frontlines, it could create problems.
mh
1. The chariot was 1S of Cape Town at the end of last turn. As to teleport danger, maybe we should leave Betty where she is for now.
2. Yeah. Imperio boats PAL Maybe they're moving east to get a proper run at us
3. It moved 1W along a road, gaining nothing I agree that we shouldn't tolerate this stack in our lands, though.
In the light of Imperios main stack moving further east and the remote possibility that they move towards PAL ... why on earth would they not secure their flank and sign a NAP with us?
In the light of Imperios main stack moving further east and the remote possibility that they move towards PAL ... why on earth would they not secure their flank and sign a NAP with us?
mh
Because we haven't offered them one for a few turns
Maybe they saw our boat sail by and trained one of their own to explore the NE tip of PAL's continent? Maybe they plan to settle over there and are taking a large 'insurance policy' with them. Maybe their turnplayer is bored, or wants to confuse us.
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Comment