It's been a mixed 10 turns for the RB team. On the positive side of the ledger, we negotiated a terrific series of tech trades that catapulted us among the tech leaders. On the down side, we saw our rivals settle additional cities and gain contested territory, while PAL's lead continued to grow. The next 10 turns will be extremely important in regaining momentum, and trying to make our competitors react to our moves instead of vice versa.
Headline News
- Banana built the Pyramids on T85. What use they will get out of it remains to be seen.
- RB participated in a mega trade exchange on T81/82. For the full details, see below.
- Templars had a very strong ten turns, thanks to two enormous strokes of luck: having a strong barb city appear right on their borders, and having iron show up one tile outside their capital's culture. They captured Libyan (now Damascus) on T79 and founded Jericho on T85. The only good news here is that they are virtually out of land to expand now.
- PAL and Imperio also added additional cities, #7 and #4 respectively. EDIT(mh): As did Rabbits with #4.
Current Overview
North:
South:
Status report from the overview thread:
General
Current Turn:
Turn 85 - 750 BC
Turn Timer expires at approx (UTC)
Active Turn Player:
Sullla
Status:
Played
Tech:
Monotheism (3t)
0% research (47 [60] beakers/turn) @ -11gpt
Gold
182g in treasury
Cities
Airstrip One [guarded by Xena]:
Worker (7t)
Emphasizing commerce and research
Pink Dot [guarded by Svava]:
Settler (1t)
Some kind of military unit next?
China Beach [guarded by Ms Piggy]:
Granary (1t), lighthouse next?
Anger duration for 9t
Cape Town [guarded by Diana and Billy Jean Tell]:
Barracks (4t)
Non-Combat Units
Scout [Sharon]:
Conducting the "Grand Tour"
Will soon board galley to head overseas
Worker [O'Brien]:
Pasturizing plains cattle at Cape Town (done!)
Worker [Winston]:
Build cottage at Airstrip One (3t)
Worker [Parsons]:
Moving to improve Pink Dot
Worker [Syme]:
Building road connection to new southern city
Work Boat [RBS Terror of the Seas]:
Moving to fish spot in the far south (7t)
Military Units
Galley [RBS Discovery]:
Heading to the eastern continent (10t)
Spearman [Britney's Spears]:
Needs a new mission - go to Cape Town?
Chariot [Betty Hur]:
Escorting new settler to the south
Chariot [Lady Godiva]:
Watching Templars in the Jericho region
Archer [Ms Piggy]:
Guard China Beach
Archer [Diana]:
Guard Cape Town
Archer [Billy Jean Tell]:
Guard Cape Town
Archer [Robyn Hood]:
Needs a new mission
Archer [Svava]:
Guard Pink Dot
Warrior [Xena]:
Guard Airstrip One
Warrior [Jennifer]:
Guard Cape Town
Many of the units need new orders, based on our revised settling plan. Please discuss this in the Turnplayer thread.
Headline News
- Banana built the Pyramids on T85. What use they will get out of it remains to be seen.
- RB participated in a mega trade exchange on T81/82. For the full details, see below.
- Templars had a very strong ten turns, thanks to two enormous strokes of luck: having a strong barb city appear right on their borders, and having iron show up one tile outside their capital's culture. They captured Libyan (now Damascus) on T79 and founded Jericho on T85. The only good news here is that they are virtually out of land to expand now.
- PAL and Imperio also added additional cities, #7 and #4 respectively. EDIT(mh): As did Rabbits with #4.
Current Overview
North:
South:
Status report from the overview thread:
General
Current Turn:
Turn 85 - 750 BC
Turn Timer expires at approx (UTC)
Active Turn Player:
Sullla
Status:
Played
Tech:
Monotheism (3t)
0% research (47 [60] beakers/turn) @ -11gpt
Gold
182g in treasury
Cities
Airstrip One [guarded by Xena]:
Worker (7t)
Emphasizing commerce and research
Pink Dot [guarded by Svava]:
Settler (1t)
Some kind of military unit next?
China Beach [guarded by Ms Piggy]:
Granary (1t), lighthouse next?
Anger duration for 9t
Cape Town [guarded by Diana and Billy Jean Tell]:
Barracks (4t)
Non-Combat Units
Scout [Sharon]:
Conducting the "Grand Tour"
Will soon board galley to head overseas
Worker [O'Brien]:
Pasturizing plains cattle at Cape Town (done!)
Worker [Winston]:
Build cottage at Airstrip One (3t)
Worker [Parsons]:
Moving to improve Pink Dot
Worker [Syme]:
Building road connection to new southern city
Work Boat [RBS Terror of the Seas]:
Moving to fish spot in the far south (7t)
Military Units
Galley [RBS Discovery]:
Heading to the eastern continent (10t)
Spearman [Britney's Spears]:
Needs a new mission - go to Cape Town?
Chariot [Betty Hur]:
Escorting new settler to the south
Chariot [Lady Godiva]:
Watching Templars in the Jericho region
Archer [Ms Piggy]:
Guard China Beach
Archer [Diana]:
Guard Cape Town
Archer [Billy Jean Tell]:
Guard Cape Town
Archer [Robyn Hood]:
Needs a new mission
Archer [Svava]:
Guard Pink Dot
Warrior [Xena]:
Guard Airstrip One
Warrior [Jennifer]:
Guard Cape Town
Many of the units need new orders, based on our revised settling plan. Please discuss this in the Turnplayer thread.
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