My fellow RBers, we've completed another 10 turns in-game (and another month in real time), so let us take stock of our current situation and what's transpired.
Headline News
- We successfully poached an important city right out from under Imperio's nose. Cape Town was settled on T70 and grabbed horses + copper. Imperio had to settle for Chichen Itza (T72) with wheat and gold.
- PAL settled two more cities, Elephantine (T70) and Alexandria (T71), taking them up to six overall. We are the closest civ with four cities. PAL's strategy is either a brilliant master plan or crazy over-expansion. Keeping an eye on them is important whichever turns out to be true.
- Banana made a big splash late by settling their third city (T74) and building the Pyramids (T75). Perhaps they don't completely suck after all!
- RB has nearly completed a Sailing + Iron Working + Archery trade for Writing + Alphabet with PAL. What tech path to chart will be an important issue in the upcoming turns.
Current Overview
North:
South:
Red is the intended next city location. Twin Peaks will almost certainly be city #6.
Status report from the overview thread:
General
Current Turn:
Turn 75 - 1000 BC
Turn Timer expires at approx (UTC)
Active Turn Player:
Sullla
Status:
Played
Tech:
Iron Working (2t)
100% research (29 [37] beakers/turn) @ -7gpt
Gold
27g in treasury
Cities
Airstrip One [guarded by Xena]:
Barracks (3t)
Emphasizing cottages, now maxed on size (5)
Pink Dot [guarded by Robyn Hood and Gogo]:
Archer (1 turns)
Growing to size 4, emphasizing military
China Beach [guarded by Ms Piggy]:
Granary (13t)
Recovering from whip anger (4t)
Cape Town [guarded by Diana]:
Galley (9)
Non-Combat Units
Scout [Sharon]:
Moving to desert hill tile in south to watch Templar/Imperio movements
Will later board galley to head overseas (hopefully)
Worker [O'Brien]:
Roading pasture on grassland horses (done!)
Moving next to copper
Worker [Winston]:
Roading grassland hill tile (2t) and waiting to see if iron appears
Worker [Parsons]:
Cottaging the floodplains south of China Beach (5t)
Worker [Syme]:
Moving to mine the unforested grassland hill at Pink
Work Boat [RBS Terror of the Seas]:
Moving to clear northern fog (done!)
Hoping to pass through Imperio territory and head east
Military Units
Archer [Ms Piggy]:
Guard China Beach
Archer [Diana]:
Guard Cape Town
Archer [Billy Jean Tell]:
Guard Cape Town
Archer [Robyn Hood]:
Moving to intercept barb warrior
Warrior [Xena]:
Guard Airstrip One
Warrior [Gogo]:
Guard Pink Dot
Warrior [Jennifer]:
Guard Cape Town
* * * * *
Now, the return of the much-loved International Economics, brought to you by mostly_harmless and Sullla.
The GNP chart. Columns read Realms Beyond (green), Templars (yellow), Imperio (blue), PAL (dark yellow), Rabbits (orange), Banana (red), and finally the Average score.
Over the last ten turns, RB has made tremendous strides in this category. Our economy has increased fully 33%! (From 33 to 44.) Best of all, the bulk of our GNP stat comes from actual commerce, not cultural shenanigans. We are listed as #3 in the rankings here, with Templars very slightly ahead of us (mostly due to culture) and Imperio way out in front of everyone. Leaving aside Imperio and their gold resource cheeziness, we're actually best in the world here. #2 researching team is pretty darn good, methinks.
PAL got a major increase last turn for reasons I don't understand. Any ideas, mh?
Food/Production table. (Food first, then Production.) This is one of the best measures of overall strength in the early game: add together total food + total shields. Our current number is 59, and growing rapidly as our cities increase in size. More cities = more power in this analysis.
PAL continues to dominate here (food + production = 73), and will likely only pull further away as their cities grow in size. Imperio is running just about neck and neck with us; they have one fewer city, but their two core cities of Mutal and Lakamha are both larger sizes (5 each). It will be interesting to see what they do next here.
There's no way around it: Templars massively suck by this comparison. They may even think they're doing "good" by looking at GNP. But they would be wrong. Total food/production of only 34 at this point is an embarassment. We reached that mark 25 turns ago! Look at the big increases for every other civ over the past ten turns, then look at the non-increase from Templars. This team is pure garbage. I DO NOT want our fate resting on them. Better to join the Dark Side and team up with PAL than have to rely on these creampuffs.
One final note here: everyone has increased production rapidly over the past five turns. Coincidence or military buildup? Let's be careful here.
The military report (Soldier count). Over the past ten turns, our lead here has completely vanished! That's not terrible, as our early lead was intended as a bluff to keep us safe until we hooked up resources (success!) But it's not good either. We'll get a big boost from Iron Working's 10k soldier points in two turns, keep in mind.
An attempt to break down the numbers:
Realms Beyond (52k)
5k from population
3k from barracks
26k from technology
6k from three warriors @ 2k each
12k from four archers @ 3k each
Templars (54k)
3k from population
3k from barracks
24k from technology
3k from three quechuas @ 1k each
8k from four quechuas @ 2k each
4k from one chariot
6k from one axeman
3k from one archer
Imperio (56k)
5k from population
28k from technology
1k from one warrior @ 1k
2k from one warrior @ 2k
4k from holkan @ 4k
16k from four holkans OR chariots @ 4k (four of these unknown units)
Nailed this one perfectly! Ha!
PAL (41k)
6k from population (mh, help me out here!)
18 from technology
1k from one warrior @ 1k
12k from six warriors @ 2k
4k from one spear @ 4k (?)
Also perfect - just not sure about that spear on T74. I would guess chariot, but PAL lacks horses!
So there you go. Templars actually have a pretty fierce military, all things considered. Strange, given their pacifist nature. Hopefully we'll have a couple more "real" military units by the time another ten turns pass.
Regardless, this wraps up my analysis for the moment. You can feel free to post comments/questions as desired. Please also point out mistakes in my tables so I can correct them. As always, you can download an updated version of the Excel files below.
ADG Stats
- Sullla
Headline News
- We successfully poached an important city right out from under Imperio's nose. Cape Town was settled on T70 and grabbed horses + copper. Imperio had to settle for Chichen Itza (T72) with wheat and gold.
- PAL settled two more cities, Elephantine (T70) and Alexandria (T71), taking them up to six overall. We are the closest civ with four cities. PAL's strategy is either a brilliant master plan or crazy over-expansion. Keeping an eye on them is important whichever turns out to be true.
- Banana made a big splash late by settling their third city (T74) and building the Pyramids (T75). Perhaps they don't completely suck after all!
- RB has nearly completed a Sailing + Iron Working + Archery trade for Writing + Alphabet with PAL. What tech path to chart will be an important issue in the upcoming turns.
Current Overview
North:
South:
Red is the intended next city location. Twin Peaks will almost certainly be city #6.
Status report from the overview thread:
General
Current Turn:
Turn 75 - 1000 BC
Turn Timer expires at approx (UTC)
Active Turn Player:
Sullla
Status:
Played
Tech:
Iron Working (2t)
100% research (29 [37] beakers/turn) @ -7gpt
Gold
27g in treasury
Cities
Airstrip One [guarded by Xena]:
Barracks (3t)
Emphasizing cottages, now maxed on size (5)
Pink Dot [guarded by Robyn Hood and Gogo]:
Archer (1 turns)
Growing to size 4, emphasizing military
China Beach [guarded by Ms Piggy]:
Granary (13t)
Recovering from whip anger (4t)
Cape Town [guarded by Diana]:
Galley (9)
Non-Combat Units
Scout [Sharon]:
Moving to desert hill tile in south to watch Templar/Imperio movements
Will later board galley to head overseas (hopefully)
Worker [O'Brien]:
Roading pasture on grassland horses (done!)
Moving next to copper
Worker [Winston]:
Roading grassland hill tile (2t) and waiting to see if iron appears
Worker [Parsons]:
Cottaging the floodplains south of China Beach (5t)
Worker [Syme]:
Moving to mine the unforested grassland hill at Pink
Work Boat [RBS Terror of the Seas]:
Moving to clear northern fog (done!)
Hoping to pass through Imperio territory and head east
Military Units
Archer [Ms Piggy]:
Guard China Beach
Archer [Diana]:
Guard Cape Town
Archer [Billy Jean Tell]:
Guard Cape Town
Archer [Robyn Hood]:
Moving to intercept barb warrior
Warrior [Xena]:
Guard Airstrip One
Warrior [Gogo]:
Guard Pink Dot
Warrior [Jennifer]:
Guard Cape Town
* * * * *
Now, the return of the much-loved International Economics, brought to you by mostly_harmless and Sullla.
The GNP chart. Columns read Realms Beyond (green), Templars (yellow), Imperio (blue), PAL (dark yellow), Rabbits (orange), Banana (red), and finally the Average score.
Over the last ten turns, RB has made tremendous strides in this category. Our economy has increased fully 33%! (From 33 to 44.) Best of all, the bulk of our GNP stat comes from actual commerce, not cultural shenanigans. We are listed as #3 in the rankings here, with Templars very slightly ahead of us (mostly due to culture) and Imperio way out in front of everyone. Leaving aside Imperio and their gold resource cheeziness, we're actually best in the world here. #2 researching team is pretty darn good, methinks.
PAL got a major increase last turn for reasons I don't understand. Any ideas, mh?
Food/Production table. (Food first, then Production.) This is one of the best measures of overall strength in the early game: add together total food + total shields. Our current number is 59, and growing rapidly as our cities increase in size. More cities = more power in this analysis.
PAL continues to dominate here (food + production = 73), and will likely only pull further away as their cities grow in size. Imperio is running just about neck and neck with us; they have one fewer city, but their two core cities of Mutal and Lakamha are both larger sizes (5 each). It will be interesting to see what they do next here.
There's no way around it: Templars massively suck by this comparison. They may even think they're doing "good" by looking at GNP. But they would be wrong. Total food/production of only 34 at this point is an embarassment. We reached that mark 25 turns ago! Look at the big increases for every other civ over the past ten turns, then look at the non-increase from Templars. This team is pure garbage. I DO NOT want our fate resting on them. Better to join the Dark Side and team up with PAL than have to rely on these creampuffs.
One final note here: everyone has increased production rapidly over the past five turns. Coincidence or military buildup? Let's be careful here.
The military report (Soldier count). Over the past ten turns, our lead here has completely vanished! That's not terrible, as our early lead was intended as a bluff to keep us safe until we hooked up resources (success!) But it's not good either. We'll get a big boost from Iron Working's 10k soldier points in two turns, keep in mind.
An attempt to break down the numbers:
Realms Beyond (52k)
5k from population
3k from barracks
26k from technology
6k from three warriors @ 2k each
12k from four archers @ 3k each
Templars (54k)
3k from population
3k from barracks
24k from technology
3k from three quechuas @ 1k each
8k from four quechuas @ 2k each
4k from one chariot
6k from one axeman
3k from one archer
Imperio (56k)
5k from population
28k from technology
1k from one warrior @ 1k
2k from one warrior @ 2k
4k from holkan @ 4k
16k from four holkans OR chariots @ 4k (four of these unknown units)
Nailed this one perfectly! Ha!
PAL (41k)
6k from population (mh, help me out here!)
18 from technology
1k from one warrior @ 1k
12k from six warriors @ 2k
4k from one spear @ 4k (?)
Also perfect - just not sure about that spear on T74. I would guess chariot, but PAL lacks horses!
So there you go. Templars actually have a pretty fierce military, all things considered. Strange, given their pacifist nature. Hopefully we'll have a couple more "real" military units by the time another ten turns pass.
Regardless, this wraps up my analysis for the moment. You can feel free to post comments/questions as desired. Please also point out mistakes in my tables so I can correct them. As always, you can download an updated version of the Excel files below.
ADG Stats
- Sullla
Comment