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State of the Empire: Turn 64

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  • State of the Empire: Turn 64

    I thought I'd do an overview shot of our civ as it currently stands. A lot of this info is scattered in various threads, so I'd like to put it here for quick reference. I plan on doing another overview in something like 10 turns; maybe for turn 75? Things are actually getting complicated enough for this to matter.



    The overview map of our civ. Status report from our overview thread (keep this updated!)

    Airstrip One [guarded by Xena]:
    Granary (7t)
    Emphasizing cottages and growth

    Pink Dot [guarded by Gogo]:
    Archer (3t)
    Regrowing after settler whip

    China Beach [guarded by Ms Piggy]:
    Work Boat (27t)
    To be finished with a forest chop

    Tech:
    Sailing (4t)

    Scout [Sharon] [Nth]:
    Keep an eye on the Cape Copper location

    Settler:
    Move to Cape Copper

    Archer [Ms Piggy]:
    Guard China Beach

    Archer [Diana]:
    Move to escort settler/defend Cape Copper

    Archer [Name?]:
    Also move to escort settler/defend Cape Copper

    Worker [O'Brien] guarded by Jennifer:
    Road grassland hill (done)
    Move to Cape Copper

    Worker [Winston]:
    Build cottage southwest of Airstrip One (2t)

    Warrior [Xena]:
    Guard Airstrip One

    Warrior [Gogo]:
    Guard Pink Dot

    Warrior [Jennifer]:
    Escort settler part of the way to Cape Copper

    OK, now for some International Economics.



    The GNP chart. Columns read Realms Beyond (green), Templars (yellow), Imperio (blue), PAL (dark yellow), Rabbits (orange), Banana (red), and finally the Average score.

    Information of note is that Imperio connected their two gold resources at Mutal and Lakamha in the past ten turns, causing their score to go up substantially. I estimate they are researching at roughly 30 beakers/turn, about half again our current rate of 19/turn.

    Two turns ago, the Templar GNP went up by 10 for no clear reason. Does anyone know what happened (?) They did not discover a tech or build a wonder that turn. Some kind of culture doubling? Or did they pop a metal resource from one of their hill mines (?)

    PAL is a runaway in other categories, but not in GNP. At least, not until they develop their four cities... We are #3 overall, behind only Imperio and Templars, and most of their GNP stats come from culture. We are doing decently here, not fantastic.



    Food/Production table. This is one of the best measures of overall strength in the early game: add together total food + total shields. Our current number is 40, and that's after a whip and without working the hill tiles at Airstrip One. We were as high as 49 earlier.

    PAL obviously dominates here. They are pulling a staggering 44 food from their four cities this turn. Their Food + Production stat is ~55 right now, heads and shoulders above everyone else. Imperio's great GNP is offset here with much lower Food/Production numbers (current total is 33).

    Templars simply suck it bigtime. They have been way behind the entire game, and continue to be behind. This is the best measure of how lousy their overall gameplan has been.

    Now, for the military report:



    What do the numbers mean? By country:

    Realms Beyond (45k)
    3k from population
    3k from barracks
    24k from technology
    6k from three warriors @ 2k each
    9k from three archers @ 3k each


    Templars (27k)
    2k from population
    19k from technology
    3k from three quechuas @ 1k each
    3k from three more quechuas @ 2k each


    Imperio (32k)
    3k from population
    18k from technology
    1k from pre-patch warrior
    2k from post-patch warrior
    4k from holkan
    4k from holkan OR chariot


    PAL (32k)
    4k from population
    3k from barracks
    18k from technology
    1k from pre-patch warrior
    6k from three warriors @2k each


    Needless to say, no one has a particularly frightening military. PAL has four warriors defending their four cities! Too bad the other civs on their continent look uninterested in fighting. We are actually the strongest in the world in this category.

    Anyway, I wanted to give any lurkers a quick snapshot of how we stand. (This isn't really intended to be a discussion thread, although feel free to offer suggestions.) The curious are welcome to download the Excel Table of all the Cloak and Dagger statistics.


    ADG Stats


    - Sullla
    Last edited by Sullla; September 22, 2008, 22:44.

  • #2
    Update on the soldier table.
    The Barracks for PAL is wrong, I think.
    PALs soldier points increase by 3k that turn (T60). 1k is accounted for by population, leaving 2k from a unit either warrior #5 or even a galley.

    Also, I filled in the missing numbers for Banana & Rabbits, plus made some adjustments/corrections to your table (all changes in
    red)
    Sullla, you are sometimes off by +1 turn when it comes to city founding, growing and whipping. This is also the case in your economics tables.
    I attached a shot of my city intel sheet as well.



    Noted are the foundings of cities, size increases & decreases, border pops including gained land tiles, and culture production for important cities.


    mh

    Comment


    • #3
      Re: State of the Empire: Turn 64

      Originally posted by Sullla
      Two turns ago, the Templar GNP went up by 10 for no clear reason. Does anyone know what happened (?) They did not discover a tech or build a wonder that turn. Some kind of culture doubling? Or did they pop a metal resource from one of their hill mines (?)
      It could be a combined effect of Constantinople growing to size 2 working another tile, estabilishing a trade route between Jerusalem & Constantinople the very same turn (+2gnp) and one of the religions spreading to Constantinople (+1gnp).

      mh

      Comment


      • #4
        I am definitely off by a turn at times in a lot of the tables. This is because I'm pulling the data directly from the Demographics screen, which doesn't update until the turn AFTER the event happens. (Good example: PAL whips on T30, but it doesn't show up in the Demographics until T31.) I was tearing my hair out until I realized this. Eventually I just decided to go with it, rather than drive myself crazy.

        Good catch on the PAL barracks/warrior issue. That was one thing that was bothering me, because why would they bother to build a barracks when they were only training warriors?! I initially had it marked as an archer, then realized that they lacked Archery tech. Nice to see we both deduced correctly that Banana just discovered Iron Working too! Some smart cookies on this team. That also explained their score increase of 12 points: Classical era techs are worth double Ancient era techs.

        I'll fill in the missing entries for Rabbits and Banana once we get Demographics info for both of them. Easier to go ahead and do it all at once then. I think that we can avoid making any serious mistakes with two sets of eyes looking over the data.

        Templar Tech Tree



        Any thoughts on what tech the Templars just discovered? It's not one with Soldier points. Based on their 6 turns of research, my best guess is that they just learned Pottery or Priesthood. They didn't get a classical era tech, they didn't get Hunting, they didn't get Writing (no option for Open Borders), and it shouldn't have taken them that long to research Fishing. That leaves Pottery, Meditation, and Priesthood as the only options.

        Comment


        • #5
          Thanks for this overview. It's very helpful for catching up on overall state of things.

          Comment


          • #6
            What turn is CC likely to be founded?
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

            Comment


            • #7
              Four turns. Cape Copper will be founded on T72, O great observer from the skies.
              Attached Files

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              • #8
                after CC is founded, we only have 201 turns until IW - go team!
                Quote: "All Happiness is the release of internal pressure"
                Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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                • #9
                  Just wanted to point out that these state of the empire posts are VERY helpful for those of us without BtS. Sooooo if you have a spare hour or so to make an updated one, then yeah that would be great

                  Comment


                  • #10
                    I plan to do one every 10 turns, actually. Next one will come on T75, then T85, T95, etc. Doing the economic and military comparisons every 10 turns helps all of us see the big picture better.

                    Comment


                    • #11
                      Hi,

                      I'd like to echo regoarrarr: I really appreciate these posts, as well as any screenshots posted in other threads, as I don't have time to log in to the game myself. Thanks!

                      -Kylearan

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