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Turnplayer Thread #2.

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  • #46
    Still plenty of time: ca. 20hours.
    Instructions to my knowledge:
    Northern scout scouts northern coast.
    Southern scout makes his way towards Templars southern border, hopefully spotting their settler along the way.
    Archer heads towards that fogged tile in the west.
    Continue building pasture for Pink Dot.
    Continue roading towards Pink Dot.

    Please correct this post if I am wrong.

    mh

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    • #47
      I went ahead and played the turn, since I was logged into the game. There wasn't a whole lot going on, just moving the scouts and building a road on the tile our worker was on. Steady as she goes.

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      • #48
        Can I make a request for more screenshots please? A screenshot of where Templars' second city is would be nice.

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        • #49
          I can do that - see the screenshot thread (and here too in a minute).

          Imperio's 2nd City


          No sign of Templar Settler
          Last edited by ruff_hi; August 19, 2008, 20:22.
          Quote: "All Happiness is the release of internal pressure"
          Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
          woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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          • #50
            So is the oddness of the Imperio culture borders (1S or 1W of the northern gold for example) just because we have outdated information near there?

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            • #51
              Yes.
              mh

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              • #52
                May I say, that I am somewhat alarmed by the presence of 4 Quechas on our borders!

                mh

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                • #53
                  Originally posted by mostly-harmless
                  May I say, that I am somewhat alarmed by the presence of 4 Quechas on our borders!
                  I hope I don't get to say "I told you so" on building more Warriors .

                  Darrell

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                  • #54
                    turn played - Northern scout heading East to test boat route found 2 more beavers. That makes a total of 4.5 x 10^3 beavers in that little corner.

                    Q status ...


                    Road finished, suggested route depending on Q near by (I expect that Q will head NE if the Templar's claim of mapping is to be believed
                    Quote: "All Happiness is the release of internal pressure"
                    Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                    woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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                    • #55
                      I'd wait for templars to move before moving the worker. (Straight road is better, but I agree that spending end of turn next to quecha on flat ground is bad.)

                      EDIT: Actually, we should probably build the new road anyway. Even if Templars don't move the quecha towards the worker now, it's safer to not risk them seeing him at all.
                      Last edited by Zeviz; August 21, 2008, 00:47.

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                      • #56
                        [SIZE=1]EDIT: Actually, we should probably build the new road anyway. Even if Templars don't move the quecha towards the worker now, it's safer to not risk them seeing him at all.
                        That's exactly what I was thinking, no reason to offer temptation .

                        Darrell

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                        • #57
                          I noticed that the two Quechas to the east remained unmoved and took up defensive positions. So an attack might not be imminent but it is a rather strong move to set the border.

                          mh

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                          • #58
                            I've arrange for our 'current turn' decision / option thread to be 'topped' (or stickied). I've also arrange for the 3rd onwards threads to be deleted. Please post discussion / comments in the 1st thread - this discussion will be cleaned out at the beginning of each round.

                            In game news - I accidentally put 1 turn of roadwork into the southern cows (tried to turn on resource flag but only managed to hit the R key with the worker selected - sorry about that). The rest of the players are unmoved.
                            Quote: "All Happiness is the release of internal pressure"
                            Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                            woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

                            Comment


                            • #59
                              Turn Played. Our Northern scout reports that there is a Northern Passage (C) and so a boat sent around our continent North can make it to the other continent.



                              I raised a question about chopping Blue Dot's forest - guess this answers that question



                              there is nothing extra to scout South - Ms Piggy will be heading North for 2 or 3 turns and then returning to Blue Dot.

                              Tracey (our Southern scout) is in a world of trouble ...



                              And this also shows that there are Barbarian non-animals around.
                              Quote: "All Happiness is the release of internal pressure"
                              Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
                              woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

                              Comment


                              • #60
                                Why was the southern scout moved that direction? Wasn't agreed to head towards Templars south?

                                mh

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