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  • #16
    Re: Valley Hutch...

    Originally posted by GeoModder
    Lots of damaged axemen with promotion possibilities. They'll heal faster if we use them up, so we can sent them southwest to PaL sooner to harass them.

    Do or don't?
    Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
    The BtS Pitboss Team Democracy Game has just started!!!
    Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
    Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

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    • #17
      I would personally favor the Combat Promo's for the current axes.

      Combat I or II.

      They will not be attacking cities, so City Raider is pointless. ONE with a medic is acceptable. IF we know PAL has no horses (I still haven't seen an updated map...) then we could upgrade them to Shock, otherwise, Combat II is better in case they do face the odd chariot.

      We can get fancy with later ones. Now, it's more important to ACTUALLY GET THEM DOWN THERE ALREADY INSTEAD OF WASTING TIME ON FREAKIN BARBS!!!

      But why should anyone start listening now?
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

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      • #18
        Don't we want to finish the trade for alphabet first?
        Yes, negotiations could take some time.

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        • #19
          Originally posted by Chuckman
          Don't we want to finish the trade for alphabet first?
          I think UnO's point i that the longer we leave it, the further ahead of us they will be.

          Pillaging the ****e out of an opponent early on can have a much greater effect on their ability to progress - and yes a few turns can make a difference.

          I have tried to not be too vocal about things - so that people who are newer to demogames can take a "lead" so to speak. Also the fact that I cannot actually connect to the game means I lose some level of contact.

          I see two options:

          1) We go for them now - and pillage

          2) We wait and go for completely take them over

          The problem is we do not have a tech lead - we cannot (in my opinion) really wait for option 2.

          If they do really have contact with the other continent - then we could be in major trouble. Diplo and tech trading will always win these things from what I have seen, which is not too much.

          Again I come back to - do we actually want to win this?

          Team Alpha Centauri in the C4DG have essentially won by being bastards. It seems that is how you win DG's.

          UnO, PLATO and Chrisius Maximus have alot more experience in DG's than me - maybe we need to hear from them.

          But the base question is always the same:

          Do you want to win?

          Followed by:

          How do you want to win?

          How do you want to play?

          Do you mind losing - and just enjoy the experience?

          Trust me - I can have alot more input if that is what people want. I am not in anyway the best player around - but we do have many excellent players on our team. We do need to listen to them, again in my opinion. But we also need to speak up ourselves - have your say. Post your points of view. They do count - they are listened to. And if you think they are not being listened to - say so. We are a team - and need to listen to each other.

          One of the reasonings behind Rob setting up the Rabbits was to try and immerse new players in the DG environment. It is a brilliant way to play the game IMO. You get to see so many different play styles and approaches to the game. Not one of them is the "right" way. My way is not always the right way. Fed's way is not always the right way (although I will always listen to Fed when he is talking about city placement and management).

          We have a great team - we just need to hear from more of you more often.

          While Geo is our turn player - he plays the turn according to the POSTED wishes of the team, and I suspect he has made moves he does not agree with. that is the job of a turn player in a DG.

          If you disagree with a direction speak up - post your thoughts, rather than saying you disagree. Post your support for ideas and ways of playing.

          Anyway - end of rant.
          I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

          Comment


          • #20
            Originally posted by Nugog


            I think UnO's point i that the longer we leave it, the further ahead of us they will be.

            Pillaging the ****e out of an opponent early on can have a much greater effect on their ability to progress - and yes a few turns can make a difference.

            I have tried to not be too vocal about things - so that people who are newer to demogames can take a "lead" so to speak. Also the fact that I cannot actually connect to the game means I lose some level of contact.

            I see two options:

            1) We go for them now - and pillage

            2) We wait and go for completely take them over

            The problem is we do not have a tech lead - we cannot (in my opinion) really wait for option 2.

            If they do really have contact with the other continent - then we could be in major trouble. Diplo and tech trading will always win these things from what I have seen, which is not too much.

            Again I come back to - do we actually want to win this?

            Team Alpha Centauri in the C4DG have essentially won by being bastards. It seems that is how you win DG's.
            Oh, the Mercs COULD have put up a decent challenge to you guys if we hadn't stuck to our rules and actually went for a win.

            Then there was that one disastrous error a turnplayer made that let you guys beat us to the library by a turn when we should have had it 3 turns before you.

            But, yes. Glory of War Co-wins the original multiplayer demogame by being a bunch of *******s.

            Blood Oath Horde wins the second by doing the same. (though I'm baffled how folks didn't see their transparant coniving from the get go)

            Tabemono was on their way to victory rather easily in one through similar tactics before that game tanked.

            Couple failed games inserted here...

            AC wins the CIVDG, I'm not exactly sure HOW the other 3 teams you started next to allowed that to happen, but the Mercs effectively removed "the other continent" from the discussion in that game. (That concept REALLY needs contact with all teams awful quick to actually work properly. (Pangaea))

            UnO, PLATO and Chrisius Maximus have alot more experience in DG's than me - maybe we need to hear from them.
            I'm kinda hemstrung here as I actually don't have BTS. So, my input is limited to what I see from screens.

            What I see as a problem for the TEAM is that we are not going in a clear path.

            We make several votes that decide on an outlined course, and then fail to fully realize that course time and time again.

            Build or war, it don't matter, but if we keep trying to tread the middle ground, we're sunk. And, I personally believe build is a little out of the question at this point.

            If we are going for war, there is either the pillage or the sledgehammer route.

            I VERY strongly favor a pillage route myself, it's less transparant, and gives them less time to prepare.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #21
              Stupid double post bug.
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

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              • #22
                *ahum*

                I agree with UnO on the 'we failed on following our path' comment, and I've seen on the scoreboard were it brought us.

                Since the military approach voice is most vocal in this team, I'll follow it up from now onwards, whatever diplomatic response PaL gives us after the latest trade message (elephants+alphabet for Meditation+Priesthood).
                To get you guys up to speed, we have currently 3 axes on different approaches of repair, a spearman guarding for drones in Diggers Burrow (which can move to harassment mode for the first few turns if PaL gives us elephants until we declare on them) and two warriors, one on scouting mode near team Emperio (I think I forgot to tell I've found the outlines of a citycross of them and the other on guard duty in Valley Hutch.

                As for the settler, it seems most teammembers putting a voice in that support Fed's city placement, so that's it gonna be then.

                As for playing turns: if anyone spots some bad decision before I've done it, please be vocal about it. I sometimes have a tendency to overthinking moves if I mull on them too long (for instance the galley sending north and west issue while ice blocks our path which Viking spotted).


                This said, I have a preliminary proposal on how to start a harassment on PaL.
                There's a barb warrior passing south of Valley Hutch. I propose to leave it alone but put our axes behind it on angled paths like we're attempting to attack it before it crosses PaL's borders.
                The only drawback here is that we'll be following that barb warrior with partly damaged axes, but a barb assault on that PaL city southwest of Valley Hutch might rectify that.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

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                • #23
                  Let's go pillage!
                  I love being beaten by women - Lorizael

                  Comment


                  • #24
                    Shouldn't we at least wait a couple of turns to complete the writing part of the deal?
                    Yes, negotiations could take some time.

                    Comment


                    • #25
                      No. Like UnO said, speed is of the essence...
                      I love being beaten by women - Lorizael

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                      • #26
                        Originally posted by Zoid
                        Let's go pillage!
                        I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

                        Comment


                        • #27
                          Long time member @ Apolyton
                          Civilization player since the dawn of time

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                          • #28
                            Originally posted by Chuckman
                            Shouldn't we at least wait a couple of turns to complete the writing part of the deal?
                            PaL has finished alphabet as I type this, and the deal proposal was sent last evening CET. If they don't respond pretty fast, then there's no deal. Period.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

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                            • #29


                              The viking age ended 1066 at Monday, September 25, 6pm

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                              • #30
                                Btw, it doesn't look like there's elephants to pillage, or at least this resource hasn't been roaded yet by PaL. It doesn't show up in the diplomatic screen and IIRC we have the tech that enables coastal trading.
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

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