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Turn 37 - 2520BC

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  • #16
    Originally posted by fed1943
    Bad luck, just an wolf or panther could arrive on time.
    And perhaps a mistake,too; perhaps warrior should be with
    the worker,not the settler.
    Now, I think, in Caerbannog keep as is for 1 turn to grow, then
    build worker; plan 1 whip to speed it.
    Settle 2nd city where settler is. Warrior attacks wolf.
    Best regards,
    I would rather lose a worker over a settler myself. Although losing any of them could have been avoided if we were more cautious and waited until we popped down the city. We took a chance and lost out, no big deal. We will just have to be super careful next time.

    I say we should build the city where we are now.
    Thumper should teach the wolf a lesson!!
    Dandelion should heal for a bit.
    Buttercup should stay put and count blades of grass.
    Back at base, the warrior needs a name (Major Marjoram??) and fortify.
    Capital Central should grow this turn then switch to worker.
    Artificial Intelligence is no match for Natural Stupidity.

    Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
    Member of the Great Council of the Horde in Civ4 Team Democracy Game

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    • #17
      Originally posted by FeMme


      We will just have to be super careful next time.

      I say we should build the city where we are now.
      Thumper should teach the wolf a lesson!!
      Dandelion should heal for a bit.
      Buttercup should stay put and count blades of grass.
      Back at base, the warrior needs a name (Major Marjoram??) and fortify.
      Capital Central should grow this turn then switch to worker.


      The viking age ended 1066 at Monday, September 25, 6pm

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      • #18
        Perhaps just a tad less happy-go-lucky and a pinch more militaristic. Naming a few new units things like 'Darth' or 'Bart' instead of the usual 'Fluffy' would go a long way.

        At my level of operational contribution giving advise is something I haven't really earned, but there you go.
        Long time member @ Apolyton
        Civilization player since the dawn of time

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        • #19
          Okay, our first horse unit will be called 'Lancer'. Happy now?

          I propose 'Warhammer' for our second warrior.
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

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          • #20
            Snoopy put civstats back online. We had 5 hours left before turnover and since its nighttime at Rob's part of the world I played the turn.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

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            • #21
              Hey, I like the "fluffy" names. Can you imagine our enemies embarrasment when their unit "Bonecrusher" is taken out by something named "Fluffy"?
              "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

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              • #22
                Well thanks on the 'Lancer' unit Geo.

                I suggest 'Fluffy' names for workers that can't defend themselves. (Which I never agreed with btw, and niether did the workers at the Stalingrad tractor factory iirc...)

                Units getting beat by Fluffys sounds cool PLATO, but in fact it wouldn't work irl. I was in the 2d Armored Cav on border patrol duty and the Sovs never invaded Germany. Had I been in the 2d Fluffy Pansies they would have hit us hard for sure.

                You see my point.

                So we lost a worker, we'll survive it and be more ready for the harsh realities of the world we play in. Lets move on...and think security...

                The military must be there for the people....err Rabbits!
                Long time member @ Apolyton
                Civilization player since the dawn of time

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