In 1 turn Caerbannog builds our 1st worker and masonry is researched.
As already told, next build seems to be a settler. Assuming 1 pop,
returns to stone, it shall take 8 turns, with the help of chopping the
stone.
If the new site is for the copper, the settler will take 4 turns to arrive.
In awhile research should be wheel for the roads needed to enable
the resource; it would take 8 turns.
Then, our worker will do the roads and mine the copper.
Even with the help of a 2nd worker (if Carbannog goes settler,warrior, worker) would take never less than 16 turns.
Last, an axe or spear build shall begin.
So, can we stay for more,let's say, 27 turns with just warriors to
defend our cities?
While annoying. I think the answer is negative. But other partners
know a lot more than me about these war/defence/evil things.
If not, first research must be archery and, after settler, the build
archer (or if time allows it,barracks).
Best regards,
As already told, next build seems to be a settler. Assuming 1 pop,
returns to stone, it shall take 8 turns, with the help of chopping the
stone.
If the new site is for the copper, the settler will take 4 turns to arrive.
In awhile research should be wheel for the roads needed to enable
the resource; it would take 8 turns.
Then, our worker will do the roads and mine the copper.
Even with the help of a 2nd worker (if Carbannog goes settler,warrior, worker) would take never less than 16 turns.
Last, an axe or spear build shall begin.
So, can we stay for more,let's say, 27 turns with just warriors to
defend our cities?
While annoying. I think the answer is negative. But other partners
know a lot more than me about these war/defence/evil things.
If not, first research must be archery and, after settler, the build
archer (or if time allows it,barracks).
Best regards,
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