Let's catch two flieswabbits with one swap. Thumper has moved to the safety of a forested hill seeking shelter and herbs which should help with his healing.
Btw, I checked the battle log and it seems our fearless warbit was attacked not by one, but two wolf packs. Small wonder he sustained so many wounds. In any case, he gathered two xp points so can be upgraded. Part of the discussion of this turn should go about whether or not to give 'm a promotion (quicker healing too then) or let him rest on his own time (6 turns) and save the xp for later.
At Caerbannog, all goes along at a steady pace. 5 turns for the worker, and 6 turns for Masonry.
Btw, I checked the battle log and it seems our fearless warbit was attacked not by one, but two wolf packs. Small wonder he sustained so many wounds. In any case, he gathered two xp points so can be upgraded. Part of the discussion of this turn should go about whether or not to give 'm a promotion (quicker healing too then) or let him rest on his own time (6 turns) and save the xp for later.
At Caerbannog, all goes along at a steady pace. 5 turns for the worker, and 6 turns for Masonry.
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