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Turn 1 - 3960 BC (15)

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  • Turn 1 - 3960 BC (15)

    Well, that was the first turn then.

    Situation report:
    • Inca (Templars) and Egypt have settled. This likely means the Templars will have the first religion, since they start with Mysticism too.
    • For the turnplayer, I've put the unitsWabbits in sleepmode as to avoid accidental moves.

    ToDo:
    • Settling the city of course.
    • Moving the scout.
    • Initiating production.
    • Starting research.
    Last edited by GeoModder; February 13, 2010, 15:51.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  • #2
    I love being beaten by women - Lorizael

    Comment


    • #3
      My 2c......

      Settle in current location

      Scout 7-1 (edited)

      Warrior

      Fishing (edited)
      Last edited by RobWorham; May 11, 2008, 14:16.
      Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
      The BtS Pitboss Team Democracy Game has just started!!!
      Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
      Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

      Comment


      • #4
        Interesting how the screenshot catches one of the whales in mid jump.

        I lean towards:

        settle in place
        fishing, then either AH or BW path
        warrior, work boat (if fishing finishes in time to start it), warrior
        scout to the stone tile

        we won't need to prioritize a worker until we have agri, AH, Masonry, or BW
        some day I'll put a catchy phrase here

        Comment


        • #5
          The red versus yellow site question:
          Being in the red we gain: 1 fresh grass,1 plains,1 grass,1 hills/grass;
          and lose 2 forest/plains,1 plains/wheat,1 ocean/whale.
          With just early improves (farm and mine) that means:
          +3F,+1F 1H,,+2F,+1F 3H= 7F 4H; and
          -2F 4H,4F 1H,2F 1C= 8F 5H 1C.
          So, a grand total loss of 1F 1H 1C.
          (If you cross this with pop numbers, then still clearer: plain/cow,fish,
          hills/plains/stone for 3 first pop; what do you want for 4th, grass/hills
          or plains/wheat? Remember we always have a hills/plain/forest for
          3H).

          About an early religion:
          IMHO to try found the meditation or polytheism religion is not good:
          1- We just have the beakers from the palace;
          2- We need ASAP a lot of worker's tech, agri,AH,mining,masonry,
          fishing; and never good to delay pottery and BH.
          3- If we go meditation or polytheism, we must go till the end, due to
          the choose religions.

          So, be it now or next turn, I think research must begin by Fishing, as
          FeMme said.

          Cheers,

          Comment


          • #6
            My 2

            Move the scout along the red path (7->1). Why? Then that corner is scouted in the off chance there's game there, and it takes only a turn extra before the hut is popped. Since only us and the Russians are civs with scouts at this point, I don't think there's much chance to lose that hut.
            If no game is found in that corner, found the city where the settler is now. If there is, a new discussion can be started.

            For research, I'm leaning towards Fishing if we will work the forested stone hill for our first production. We could arrange it so that Fishing and production (scout or warrior) is finished at the same time.
            If we will go for a religious tech, I propose to work the water for the commerce.

            For first production, I'm leaning towards a scout. Why? Because again we're at an advantage here since we're one of the two civs with scouts at this stage. Let's make the best of it and pop as much huts as possible and make contact with as many civs as possible the soonest.
            If we keep a scout a bit around the head of the peninsula, we can always spot a rogue warrior coming in, and change production in time to finish a warrior for defense. We're at Prince level, so 4 population can be sustained without .
            Last edited by GeoModder; February 13, 2010, 15:51.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • #7
              hmm very difficult indeed.....
              www.saf.net.nz

              Comment


              • #8
                Settle there. While I favor the spot south, it's not worth losing yet another turn to, plus losing the forest to chop.

                Research fishing. Cause religion sucks anyway.
                (Q: what was our other starting tech?)

                Build warrior. Scout is tempting, but not worth gambling that neighbors are far, or that their freindly.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

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                • #9
                  Settle in place, name it just Caerbannog.

                  Move scout 7,1

                  Research Polytheism

                  Build warrior
                  Yes, negotiations could take some time.

                  Comment


                  • #10
                    Settle in place. I also don't wish to lose another turn. Start a warrior. Too iffy on the scout and if I was another civ I'd take the chance at wiping us out early.

                    Ignore religions. The risk is too high we'd lose it, so might as well take a later one. Start with Fishing.
                    Civ4 CFC Hall of Fame: Forums, Rules, FAQ, Tables, Email: hof.civfanatics@gmail.com

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                    • #11
                      Originally posted by GeoModder

                      Move the scout along the red path (7->1).
                      I'm inclined to agree with this.
                      Civ4 CFC Hall of Fame: Forums, Rules, FAQ, Tables, Email: hof.civfanatics@gmail.com

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                      • #12
                        Originally posted by UnOrthOdOx

                        (Q: what was our other starting tech?)
                        Mysticism and Hunting are our starting techs.
                        Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
                        The BtS Pitboss Team Democracy Game has just started!!!
                        Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
                        Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

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                        • #13
                          Originally posted by GeoModder
                          My 2

                          Move the scout along the red path (7->1).
                          Good argument I have edited my original post.

                          I have also changed my mind about Polytheism. BtS no longer supports illumination of rival civs cities with a religion so the major military/intel bonus of having a religion has gone. We need to get working those aquatic resources asap.

                          I'm going fishing now...........
                          Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
                          The BtS Pitboss Team Democracy Game has just started!!!
                          Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
                          Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

                          Comment


                          • #14
                            Originally posted by GeoModder

                            For research, I'm leaning towards Fishing if we will work the forested stone hill for our first production. We could arrange it so that Fishing and production (scout or warrior) is finished at the same time.
                            If we will go for a religious tech, I propose to work the water for the commerce.
                            The forested stone square will not be in our city radius for 5 turns after settling. Also, we cannot work water squares until we research Fishing.

                            Originally posted by Dave_Shack

                            settle in place
                            [fishing
                            warrior

                            we won't need to prioritize a worker until we have agri, AH, Masonry, or BW


                            Originally posted by GeoModder


                            Move the scout along the red path (7->1)
                            I say we should do this after we settle because we may see more squares to the north once city is settled and this could reveal another civs cultural border. In which case I would move the scout 7-7.
                            Artificial Intelligence is no match for Natural Stupidity.

                            Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
                            Member of the Great Council of the Horde in Civ4 Team Democracy Game

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                            • #15
                              Originally posted by Chuckman
                              Settle in place, name it just Caerbannog.
                              Artificial Intelligence is no match for Natural Stupidity.

                              Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
                              Member of the Great Council of the Horde in Civ4 Team Democracy Game

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