The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Actually why is it that turn order, It is not the same as before. It looks like a 2v1 set up?, whereas before it was RB then Templars then Imperio.\
The new order is RB, Imperio v Templars.
I'm guessing it's because Imperio moved their units before Templars did, so if you got to move first this turn then you'd be double-moving them. The issue is clouded by Imperio not actually ending their turn, but Templars' only login last turn was after the Imperio logins and Imperio did not login after the templar moves.
I think I now have the game set up properly at the IP 68.55.111.60:2060. If you need more time let me know and I can pause the game until you're able to play.
Actually why is it that turn order, It is not the same as before. It looks like a 2v1 set up?, whereas before it was RB then Templars then Imperio.\
The new order is RB, Imperio v Templars.
And why in the disputes thread? Were you anticipating a dispute?
Because it was the thread nearest to the top of the forum and I'm not going to search for another one when this will suffice, and
Because Templars moved last on the first turn of the war, therefore Templars move last on all subsequent turns. Imperio will still be second after last turn; that change of order wasdown to Sunrise screwing up with the IP and the game clock ticking down; we could reload to the end of RBs turn, then pausing it until Imperio can play, but playing on is simpler.
You just wasted six ... no, seven ... seconds of your life reading this sentence.
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