Please find below a draft of the letter I propose to send to CyberShy when I return from my long weekend away. If anyone has any objections, clarifications, or improvements etc that they would like to make please do so before 10.00GMT on Sunday 13th April.....
Civ4 BtS Team Democracy Game
Map Type : Terra
# of Old World Landmasses : 2 Old World Landmasses - Inter-navigable by workboats, galleys or triremes.
# of New World landmasses : Random New World Landmasses - A variety of large and small landmasses, number and size to be decided by CyberShy, the mapmaker. New world navigable from the old world only by Caravels and beyond. Not to be reachable by massive cultural borders and coastal vessels. New World landmasses can be inter-navigable either by coastal or ocean going vessels, depending on the whim of CyberShy, the mapmaker.
Map Size : Standard Map Size - Subject to final numbers of team participating.....
Climate : Temperate Climate
Sea Level : Medium Sea Level
Pitboss Turn Style : Simultaneous
Era : Ancient *
World Wrap : Cylindrical
Resources : Standard
Pitboss Turn Timer Duration : 48 hours
Advanced Start : No - Unticked *
No City Razing : Unticked - Cities can be razed after capturing them.
No City Flipping From Culture : Unticked - Cities can convert peacefully from culture.
City Flipping After Conquest : Unticked - Cities which have been captured via conquest can't convert peacefully back to a previous owner.
Game Speed : Normal
No Barbarians : Unticked - Barbarians or animals will appear
Raging Barbarians : Unticked - Normal barbarian aggression and activity.
Unrestricted Leaders : No - Unticked *
Random Personalities : N/A - Unticked *
Choose Religions : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Tech Trading : Unticked - Technologies can be traded via diplomacy.
No Tech Brokering : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Vassal States : Unticked - Enable Vassal State Treaties
Permanent Alliances : No - Unticked *
Always War : No - Unticked *
Always Peace : No - Unticked *
One-City Challenge : No - Unticked *
Permanent War Or Peace : No - Unticked *
New Random Seed on Reload : No - Unticked *
Lock Modified Assets : N/A - Unticked *
Aggressive AI : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
Require Complete Kills : Unticked - Must kill all cities only to wipe out an enemy civilization.
No Tribal Villages : Unticked : Random map generator does place tribal villages on the map.
No Random Events : Unticked : Random events do occur.
Difficulty Level : Prince
Time Victory : Yes - Ticked *
Conquest Victory : Yes - Ticked *
Domination Victory : Yes - Ticked *
Cultural Victory : Yes - Ticked *
Space Race Victory : Yes - Ticked *
Diplomatic Victory : Yes - Ticked *
* = Presumed by myself to be a 'minor' or 'given' setting and not 'worthy' of putting to the voting process.
Civ4 BtS Team Democracy Game
Map Type : Terra
# of Old World Landmasses : 2 Old World Landmasses - Inter-navigable by workboats, galleys or triremes.
# of New World landmasses : Random New World Landmasses - A variety of large and small landmasses, number and size to be decided by CyberShy, the mapmaker. New world navigable from the old world only by Caravels and beyond. Not to be reachable by massive cultural borders and coastal vessels. New World landmasses can be inter-navigable either by coastal or ocean going vessels, depending on the whim of CyberShy, the mapmaker.
Map Size : Standard Map Size - Subject to final numbers of team participating.....
Climate : Temperate Climate
Sea Level : Medium Sea Level
Pitboss Turn Style : Simultaneous
Era : Ancient *
World Wrap : Cylindrical
Resources : Standard
Pitboss Turn Timer Duration : 48 hours
Advanced Start : No - Unticked *
No City Razing : Unticked - Cities can be razed after capturing them.
No City Flipping From Culture : Unticked - Cities can convert peacefully from culture.
City Flipping After Conquest : Unticked - Cities which have been captured via conquest can't convert peacefully back to a previous owner.
Game Speed : Normal
No Barbarians : Unticked - Barbarians or animals will appear
Raging Barbarians : Unticked - Normal barbarian aggression and activity.
Unrestricted Leaders : No - Unticked *
Random Personalities : N/A - Unticked *
Choose Religions : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Tech Trading : Unticked - Technologies can be traded via diplomacy.
No Tech Brokering : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Vassal States : Unticked - Enable Vassal State Treaties
Permanent Alliances : No - Unticked *
Always War : No - Unticked *
Always Peace : No - Unticked *
One-City Challenge : No - Unticked *
Permanent War Or Peace : No - Unticked *
New Random Seed on Reload : No - Unticked *
Lock Modified Assets : N/A - Unticked *
Aggressive AI : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
Require Complete Kills : Unticked - Must kill all cities only to wipe out an enemy civilization.
No Tribal Villages : Unticked : Random map generator does place tribal villages on the map.
No Random Events : Unticked : Random events do occur.
Difficulty Level : Prince
Time Victory : Yes - Ticked *
Conquest Victory : Yes - Ticked *
Domination Victory : Yes - Ticked *
Cultural Victory : Yes - Ticked *
Space Race Victory : Yes - Ticked *
Diplomatic Victory : Yes - Ticked *
* = Presumed by myself to be a 'minor' or 'given' setting and not 'worthy' of putting to the voting process.
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