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Defining the double move rule!!!

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  • Defining the double move rule!!!

    OK, we have a few more days of voting still to come, and then a few days to decide who we want to play, and then a few more days for CyberShy to make the map (all the previous statement is presuming that the final patch comes out....); so I thought it about time we sorted out the one major stumbling block of Pitboss, the double move......

    As we have agreed an initial turn timer of 48 hours here is a preliminary draft of my thoughts on the double move rule :

    The Double Move Rule : 48 hour turns

    1. No double moves during a time of war, except as noted below.

    During times of war all concerned Civ's should allow for 1/2 the turn timer (24 hours) to pass between moves if the other Civs involved in the war have not moved since a concerned Civ has moved.

    In other words: You cannot make moves during periods of war until either one of two things have occured:

    i. All other concerned Civs in a war (being at war in game) have made moves/completed one turn since you have made your moves/completed a turn.

    ii. 1/2 the turn timer (24 hours) has past since you made your moves/completed your turn.

    The reason "made your moves/completed your turn" is worded that way is that a team can log in make some moves, log out, log back in and make more moves. Once a team makes ANY moves the requirement that says a team must make a move/complete a turn is fullfilled.

    2. No moving of units after you have pressed 'End Turn'

    3. No double moves of a Settler, at any time, if an opponents Settler is in the same vicinity as yours, and visible, except as in point 1.ii. above.

    4. No double moves of a unit, at any time, if a goody hut is nearby, and an opponents unit is in the same vicinity, and visible, except as in point 1.ii. above.

    5. Double moves should be allowed at all other times in order to help speed game play.

    6. Play fair, be a gentleperson. We are all here to have fun and enjoy ourselves. Let's do just that and not screw our fellow gamers over by bending the rules to give ourselves an unfair advantage.

    Thanks to Bigfree for his work in putting together this ruling in the Warlords DG
    Last edited by RobWorham; April 23, 2008, 14:08.
    Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
    The BtS Pitboss Team Democracy Game has just started!!!
    Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
    Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

  • #2
    Comments?
    Additions?
    Deletions?
    Corrections?

    Cheers
    Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
    The BtS Pitboss Team Democracy Game has just started!!!
    Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
    Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

    Comment


    • #3
      For clarification; is giving a goto order that will take more than one turn to execute in time of war considered a "double move" or not?

      I think the game normaly executes the "continuation moves" after you cycle thru all active units waiting for orders the first time, but you can execute them all immedately by a certain hot-key combo that escapes me.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

      Comment


      • #4
        Originally posted by RobWorham
        Comments?
        Good Luck?
        I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

        Comment


        • #5


          Ever the optimist!!!
          Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
          The BtS Pitboss Team Democracy Game has just started!!!
          Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
          Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

          Comment


          • #6
            What about some form of punisment for breaking the rules? Rules are useless if they can be broken with impunity...
            I love being beaten by women - Lorizael

            Comment


            • #7
              For that we need an admin...........

              Still no applicant.........
              Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
              The BtS Pitboss Team Democracy Game has just started!!!
              Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
              Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

              Comment


              • #8
                There is one situation where double move during peacetime can create strife: the founding of a new city in sight of a settler from an opponent.

                For instance: settler is on its way to a settling spot, scout discovers an opponent settler heading towards the same area. Our civ is last to play.
                Turnplayer moves the settler, executes 'end turn', and founds the city in the new turn before the opponent turnplayer can react.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #9
                  Re: Defining the double move rule!!!

                  Originally posted by RobWorham

                  2. No moving of units after you have pressed 'End Turn'
                  Excuse my ignorance, but how would this be possible? Can you "un-end" your turn with PitBoss by taking back control somehow?

                  Comment


                  • #10
                    Re: Re: Defining the double move rule!!!

                    Originally posted by Shalkai
                    Excuse my ignorance, but how would this be possible? Can you "un-end" your turn with PitBoss by taking back control somehow?
                    In Pitboss, as long as other civs haven't played their turn and units haven't moved yet, they can move even after you have pressed "end turn".
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #11
                      Originally posted by RobWorham
                      For that we need an admin...........

                      Still no applicant.........
                      And this is getting pretty urgent.

                      Anyone have any ideas?
                      I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

                      Comment


                      • #12
                        Any more thoughts on this, either as individual players or as teams opinions??
                        Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
                        The BtS Pitboss Team Democracy Game has just started!!!
                        Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
                        Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

                        Comment


                        • #13
                          Well, I don't think anyone's answered my question on weather giving a unit a movement order that takes more than one turn to execute is a double move or not.
                          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                          Templar Science Minister
                          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                          Comment


                          • #14
                            If there is a hot key combo that executes automatic moves immediately, then personally, I would say that breaks the double move ruling....

                            If automatic moves are executed once you have selected all other units, and not necessarily moved them, then I would also say that breaks the double move ruling......

                            I must clarify that the above two opinions are my personal opinions, and do not reflect those of The Rabbits.....
                            Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
                            The BtS Pitboss Team Democracy Game has just started!!!
                            Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
                            Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

                            Comment


                            • #15
                              Originally posted by joncnunn
                              Well, I don't think anyone's answered my question on weather giving a unit a movement order that takes more than one turn to execute is a double move or not.
                              It does not matter because it is not possible to move twice during one turnset. So you will be doing is just getting them to move whn you want them to. I don't see how it is possible for it to be a potential DM.

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