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  • Just a thought, if people take the time to join the DG game, I am sure they would not welcome early rushes, with the possibility of an early exit. What would they learn from that. Death by chariot. Fun indeed.

    In my view the map should be designed to encourage various approaches and the full possibilities of BTS, without the threat of an early bath.
    On the ISDG 2012 team at the heart of CiviLIZation

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    • ffs...tell that to Vox.
      Last edited by Krill; February 6, 2008, 21:22.
      You just wasted six ... no, seven ... seconds of your life reading this sentence.

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      • We are still waiting for some teams to join, once they do I totally agree that a poll is the only way to go.......
        Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
        The BtS Pitboss Team Democracy Game has just started!!!
        Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
        Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

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        • I still think the best idea would be to give our mapmaker a brief on what we would like out of the map rather than 'we want this map like this and this and this'.

          For instance :

          We would like a map with fairly early contact possibilities, but not necessarily all teams meeting each other right at the start. We would like plenty of water so naval units can be utilized to the max. We would like the map set so resource trading is emphasized, and we would like an unoccupied new world somewhere so teams can find pastures new if things turn to custard in the old world.

          That way we won't be able to manipulate having intimate knowledge of the map to choose the perfect civ to do the job. Not knowing exactly what the map is going to be like will introduce an element of risk and dynamics whatever your choice may be.....
          Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
          The BtS Pitboss Team Democracy Game has just started!!!
          Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
          Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

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          • Yeah, the brief is a good idea, but you can get everything that you asked for, for example, on a pangaea map, or an archi map. Also, depending on the map makers level of understanding, they coudl decided that giving one team the majority of the grain resources is just as fair as giving another team the majority of the plantation resources even though it would lead to a massive imbalance in the game due to quality of land.
            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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            • Keygen designed the Warlords DG map IIRC, and, apart from the fact that it is huge, (an unfortunate misunderstanding caused by numerous map threads/polls, and a restart IIRC) I think it is an excellently crafted map. Of course I only speak for Southern Cross here, but judging by the charts, demos, scores and top 5 cities, it seems that the balancing is very good.......
              Let your every day be full of joy, love the child that holds your hand, let your wife delight in your embrace, for these alone are the concerns of humanity.
              The BtS Pitboss Team Democracy Game has just started!!!
              Come and test your metal in the Apolyton Civ4 Beyond the Sword Tri-League Tournament
              Tohunga o kairākau of Southern Cross in the Warlords Pitboss Team Democracy Game, and Member of the Great Council and Curator of The Khan's Compendium for The Horde in the Civ4 Team Democracy Game

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              • Map: I'm a fan of Fractal, but I think Keygen would have to step in and make sure 1 or 2 teams don't get cut off from the rest.

                Speed: normal or epic. Another option would be normal modded to make unit production cheaper.
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                • Hi,

                  Originally posted by Will
                  Another option would be normal modded to make unit production cheaper.
                  I don't think that would be a good idea. The unit and building production costs are balanced not to favor any victory type (military vs. non-military), and we shouldn't tamper with that.

                  -Kylearan

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                  • The balance in each speed is different (the longer it is, the more bent towards warmongers) and the main complaint about normal is that it is too balanced toward building. The best way to fix that would be to make units cheaper.
                    USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                    The video may avatar is from

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                    • Normal isn't balanced towards warmongering; the ladder gets by OK-ish attacking on quick, attacking on normal is balanced fine.
                      You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                      • Also, because you can defend with less units than you need to attack with, making units cheaper will just skewer the game even more to building instead of warfare, because you can spend less on units and more on buildings...
                        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                        • Rob wrote ...

                          OK, after reading through the whole thread again, it seems that we have a shortlist of three basic map types.

                          Pangaea
                          Terra
                          Inland Sea

                          It also seems that the general consensus is for early diplomacy/war opportunities to promote healthy discussion from the word go. Good use of navies also shows strongly, so ample water will be a must.

                          Map Size seems to be Small or Standard, based on the number of teams who have signed up, or have shown a strong desire to sign up.

                          Climate and Sea Level I say we leave to Keygen.

                          Era is a given at Ancient

                          Speed : Normal seems to be just edging out Epic.........

                          World Wrap : Some sort of wrapping seems to be in the majority.

                          Normal Barbarians

                          Any victory condition
                          To start with, I do not like the idea of limiting the number of teams to 4 or 5 as was suggested earlier. If we get 7 or 8 strong teams - let's go with them. That is the beauty of pitboss. And more teams makes for much more interesting diplomacy.

                          As to map - I am not a fan of inland sea for a game like this. It is way too predictable, and does not make for good naval tactics. ie a destroyer able to cross the sea in one turn, or less. Lets make the map'worldly' and interesting. Terra would be interesting, or a stringy pangaea type map usually creates more than enough opportunities for navies.

                          Map size based on the number of teams we get.

                          Noble difficulty for all the reasons Krill gave earlier.

                          Standard game speed. (Work out the timing with a 36 or 48 hour turn timer and epic speed. )

                          No tech brokering. Would work well with standard game speed in keeping the advances slower. And still allows tech allainces - in fact - it forces teams to think a bit more about the options and tech allies.

                          City razing should be allowed, IMO. The Mongols, amongst others, did not hesitate to use this when necessary.
                          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                          • I agree with all of the above and think that a snakey continents map would be good. I would also favor no huts and no events to keep things on a level playing field.

                            And once again, I suggest two civ's per team. It provides an extra dimension to the game.

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                            • Originally posted by Beta
                              Rob wrote ...



                              To start with, I do not like the idea of limiting the number of teams to 4 or 5 as was suggested earlier. If we get 7 or 8 strong teams - let's go with them. That is the beauty of pitboss. And more teams makes for much more interesting diplomacy.
                              If we get 7 or 8 strong teams it's all well and good. But I prefer 5 strong teams instead of 8 weak teams. As I said before, we want to avoid the situation the C4WDG is in now with a majority of one man teams...
                              I love being beaten by women - Lorizael

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                              • Hi,

                                Originally posted by Beta
                                No tech brokering. Would work well with standard game speed in keeping the advances slower. And still allows tech allainces - in fact - it forces teams to think a bit more about the options and tech allies.
                                But this would severely limit diplomatic options. Tech trading was one of the most fun aspect in the CFC Civ4 Demogame so far, and a demogame is all about diplomacy. I don't see why we should use any option that reduces diplomatic options and narrows gameplay.

                                -Kylearan

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