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The Essential Civ3 List
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they wernet cheats, just finely tuned strategies, just ask Eyes and co
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Thanks Mark
Good job - but what happened to Ming's list of cheats?
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Hey, thanks MarkG you just gave me something to do this week. I'm going to read it all considering I wasn't here back in the day. I'm kind of one of the newbies.
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Although the lists (yours and everyone elses') looks right on the money, I am not one of those Capt. Jim Kirk problem solvers (Star Trek II, when he said he re-programmed the simulator so it was possible to win). I have little interest in the AI. I do enjoy some mods that add extra characters or civs, but I don't follow scenarios or try to hit the highest score. What I want in the next Civ is enjoyment:
1. Eye candy. Go back to live video (not animated)
2. Relative sounds. Face it, sometimes sounds don't seem to coordinate
with action properly. Maybe when a unit is on the railroad the sound
changes to train sounds (or whatever).
3. Even more creative cities. Although it wasn't crucial to the game, the
ability to view a city's additions from afar personalize the game a bit
more. I also miss being able to place the workers where I want.
4. Simplicity. You power hitters out there may enjoy going to the highest
level and pulverizing countries faster and faster. That may be why
you like to redesign the AI. I like playing out the game like The Sims
or SIM City. Build and watch the results. CTPII doesn't implement
some of the most fun things until you are at the medium level, like
ruins.
5. Music to my ears. I love the music played in the background the first
half-dozen times I hear it. Problem (besides getting old, quick) is
I can't find a good balance to hear music and still be able to hear
all the sounds and voices clearly. Plus, instead of burning up my
CD-Rom playing it continuously, make 'em MP3's and play them buffered.
6. More positive rewards. The very small windowed and lack-lustered
Wonder movies in CTPII bugged me. And I'm not sure the benefit from
some of the Wonders exactly matched the wonder. And what happened to
Leonardo's Workshop?
Again, all this gets back to the one thing not discussed much: The pizzaz.
Am I the only one who liked the WOW of the original Sid designs?
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any multiplayer issues amnongst all that... that list looks mostly like AI alteratiosn or game play additions, any votes for a better Multipalyer game .....
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Thanks Large!
I just printed it out.
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My reach exceeds my grasp!
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The Essential Civ3 List
i dont think we have a "clean"(no other comments etc) thread with the EC3 list, so here it is
The EC3 List
Fixes
<a href="http://apolyton.net/forums/Forum28/HTML/000342.html#1">1. Trade - 105</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000283.html#9">2. Diplomacy - 86</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000342.html#5">3. Make It Harder For Civs To Last - 73</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000342.html#2">4. Comprehensive Scenario Editor - 72</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000342.html#4">5. Improved Road & Rail Rules - 72</a>
New Ideas
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#6">1. Rise and fall of Empires - 75</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#11">2. Domestic Politics - 63</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000305.html#14">3. New Modes of Victory - 52</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#8">4. Energy - 48</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#7">5. Stacking - 46 TIE</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000321.html#8">5. Religion - 46 TIE</a>
others receiving votes
Fixes
<a href="http://apolyton.net/forums/Forum28/HTML/000342.html#3">6. Bring Back News Reports - 52</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000315.html#16">7. No more Instant City Conversions - 52</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000342.html#8">8. Amazing City Veiw - 42</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000342.html#6">9. Faster Smoother Graphics/Interface - 35</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000342.html#7">10. Multiplayer Startup Option - 26</a>
New Ideas
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#1">7. Open Source AI - 44</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#9">8. Expanding City Radius - 43</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#2">9. Detailed Replay - 41</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#3">10. Hex Based Map - 40</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#5">11. Simultaneous Turns of Play - 36</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#12">11. Different Levels of Cities - 36</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#13">13. Recruitment System - 29</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#10">14. Automatic Patrolling - 23</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#4">15. Tourism - 20</a>
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