Father Beast,
I don't recall where it says energy would be required for an exploring warrior -- not that it shouldn't be, necessarily -- see Krauter's recent post. But I think you are right that strident energy requirements for early units would be a mistake, and I hope I didn't imply that.
As far as ICS prevention in the early game, imo it should at least remain technically possible -- at an extreme cost. I don't think it will remain possible in the final analysis, what with other suggestions for ICS prevention. But as far as tying expansion and infrastructure support to energy consumption, I still support it in both early and late game.
I don't recall where it says energy would be required for an exploring warrior -- not that it shouldn't be, necessarily -- see Krauter's recent post. But I think you are right that strident energy requirements for early units would be a mistake, and I hope I didn't imply that.
As far as ICS prevention in the early game, imo it should at least remain technically possible -- at an extreme cost. I don't think it will remain possible in the final analysis, what with other suggestions for ICS prevention. But as far as tying expansion and infrastructure support to energy consumption, I still support it in both early and late game.
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