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BORDERS (ver1.1): Hosted by CyberShy

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  • BORDERS (ver1.1): Hosted by CyberShy

    This BORDERS-Thread continues in a new version, since Lancer, the host of the old version was to busy to keep leading it.

    I will temp. lead this thread, and make the summary for Firaxis.

    You can read ver 1.0 <a href = "http://apolyton.net/forums/Forum28/HTML/000055.html">HERE</a>

    If you can't find your suggestions in here, or you think I've misunderstood you, just contact me.

    This thread is all about borders !
    Enjoy !
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  • #2
    -=*MOVING THREAD UP*=-
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

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    • #3
      -=#BUMP#=-
      "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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      • #4
        Cybershy,thank you so much for taking the borders thread.I am currently working 7 days a week.I know you will handle it better than I ever could.
        Thanks to Yin too for trusting me with this position,regret that I let him down.
        All of the ideas for Civ 3 gleaned from the people who carefully considered them are more important than all the servants,titled 'threadmasters' put together.I hope that the people who offer their ideas are allways considered foremost and that the service that threadmasters provide is always humbly given for the greater good.I believe that Yin is particularly qualified to lead this group.
        I hope that nobody else lets circumstances corrupt his will to serve as I did.Perhaps it would be best to look upon Yin as a servant of servants,whose selfless work is for the betterment of the game.

        I know it would be best to look upon Cybershy as the borders threadmaster,not filling in,because he stepped up to the plate when he was needed.

        Lancer
        Moderator @ WePlayCiv
        Moderator @ BRR Games
        Long time member @ Apolyton
        Civilization player since the dawn of time

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        • #5
          Here are my ideas for borders on CivIII:
          1. For air units when they enter another civ's territory they are not in fact "invading" as an act of war but may be asked to leave. If he does not leave and/or attack a units and/or city it will be an act of war. You may also designate parts of that radis a "no fly zone" (from Iraq, Duh!). Also, if you enter their borders, you do not gain control of that square.
          2. After you won a war you may have the option of "policing" the area so no one attacks the devasted country. This may only be if the country is small and defenseless. This will help the country from being ransacked (again). Maybe we should have it that you cannot come in contact with the city square.
          3. We should have "international waters" where any ships can go anywhere they want, but as long as they don't enter other civ's waters. A blockade would be inside the civ water's borders. You could put ships outside of their borders which wouldn't be a blockade but would hinder their water transportation.
          The Brain: Weirdo who takes modern culture and stabs it in the eye
          I am the Tofu, you are the Anti-Christ. Goob goob kajoob.

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          • #6
            How about permanent borders that don't move when you build a new city. Canada and the US have permanent borders, if the US built a new town of the edge of the border, it would not change where the borders were.

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            • #7
              Ah, but when would borders become permanent? In the early game, this would be quite a handicap.

              Link it to Diplomacy. Give nations the option of permanently fixing their borders. That way, a new city will not infringe on your enemy's territory.
              "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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              • #8
                borders are for wussies who can't wage war.

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                • #9
                  I agree with you EnochF, permanent borders should be determined diplomatically maybe with a peace treaty (?).

                  GP : civ3 is not all about war. At least it should not be. Civ3 is about building a civilization that stands the test of time, and that means sometimes war but sometimes peace also.

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                  • #10
                    Wussy!

                    If you want the AI not to move units in your borders just put out patrols or just kill the incoming units.

                    Borders have an imbalencing effect since the human will use them beter than the AI. (complex strategic concept.)

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                    • #11
                      Who are you callin' a wussy? Good thing we ain't in the wild wild west anymore!

                      Anyway, I am not afraid of the AI sending units into my territory, I just think there should be borders in civ3 because there are borders in the real world. Besides, it gives the player a true sense of how big his/her empire is.

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                      • #12
                        borders are very important in diplomacy (any of u playing civ2 diplo games know what i mean) that is why i think u should be able to 'drag' (just like u drag the edge of a window in window95/98) borders around in the diploamce screen and offer then new boundies to your opponent(s) and if nessacary citiy position and stuff would change.

                        What do u all think.

                        ------------------
                        BlueWaldo, CivLeague & AlphaLeague
                        civleague.apolyton.net & alphaleague.apolyton.net
                        bluewaldo@hotmail.com

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                        • #13
                          *BUMP*
                          I'm consitently stupid- Japher
                          I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                          • #14
                            One important things borders do is stop FRIENDLY civs infringing on your territory by settling cities right next to yours - or at least thats how they should work.
                            Something annoying happened to me in a game of SMAC, where a loyal Pact Brother of mine kept founding a base right in the middle of my territoy. Becuase they were sea bases, the territory did not extend far, and so there was a small gap where the other faction could squeeze in a base and take squares of my territory for their own. I couldnt exactly attack an ally outright wen they hadnt technically done anything wrong.

                            Maybe founding a city so that it changes borders with a friendly civ should require their consent? That way allies and treaty parters cant grab your territory (or vice versa) unless they want war.

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                            • #15
                              I think a click-and-drag border system would be best. You could have the game display "controllable territory"(standard SMAC borders) as an aid to the player, and have an option that keeps you from accidentally setting over another player's border.
                              It should allow overlapping borders (disputed territory) as well. This will generally be in war/uneasy peace(war or truce), And deeply cutting into another player's territory with your (3 or more squares say) should be considered an excuse for war (no rep-hit for the other player), As would claiming one of his cities.



                              ------------------
                              -Rale Hawkeye
                              -Rale Hawkeye
                              "Dammit, where is the 'shoot messenger' button?"
                              "If Lincoln were alive today, he'd probably want to get out of his tomb"
                              "He siezed power in a bloodless coup -- all smotherings."

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