No, this is NOT like CivNet. The idea is not that players would be moving units at the same time, with whoever clicks fastest getting the move. Under this proposal, priority would be determined by things in the game (unit movement factors, morale, random, etc.) - not by who clicks on a square first.
The way this proposal works:
The way this proposal works:
- All players review the previous turn report.
- All players write a set of potential orders for their units, cities, etc.
- All players submit their orders
- The computer adjudicates all the orders simultaneously. If, for example, two units try to move into the same hex at the same time, the computer has priority rules to figure out who succeeds and who fails.
- The computer gives a turn report to each player.
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