by The diplomat
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>problem: in civ2 ans SMAC, war is unbalanced. The current model acts as if you had an infinite amount of population for unit building. You can continue building units, getting them killed, just build more, your cities are completely unaffected. I can wage war as long as I want, and my cities keep growing.
solution: some type of "recruitment system" for building units. Either reduce a city's population appropriately when a unit it is supporting, is destroyed, or implement a system where you only build the weapons and then take some population to form the unit.
solves problem by doing two major things:
- pop is now tied into unit building so losing troops will mean pop loss at home.
- loss of pop will affect economy and industry etc... so affects of war are modeled. (post-war rebuilding)
bottom line: the main ressource in waging war is population and this needs to be modeled.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>problem: in civ2 ans SMAC, war is unbalanced. The current model acts as if you had an infinite amount of population for unit building. You can continue building units, getting them killed, just build more, your cities are completely unaffected. I can wage war as long as I want, and my cities keep growing.
solution: some type of "recruitment system" for building units. Either reduce a city's population appropriately when a unit it is supporting, is destroyed, or implement a system where you only build the weapons and then take some population to form the unit.
solves problem by doing two major things:
- pop is now tied into unit building so losing troops will mean pop loss at home.
- loss of pop will affect economy and industry etc... so affects of war are modeled. (post-war rebuilding)
bottom line: the main ressource in waging war is population and this needs to be modeled.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
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