A few idea for the stacked combat model.
1. You could assign only one commander to an army (a bunch of stacked troops) OR you could assign 2 of them, but only one of them gives att/def bonus and if the first commander dies, the second takes command, this time with the right bonus.
2. I like the idea that commanders can control a limited number of troops, and this number should depend on the commander’s type (trained, veteran, etc)
3. Have the possibility to name your generals AND/OR your armies. This name will appear on the map and this way you could easily recognize the placement and readiness of your troops. (ex: “The Third East Roman Legion have just won the great battle of Sarmisegetusa leaded by the great commander Tiberius ).
4. In early times, you can’t build commanders, but you must promote one of your soldiers to be general (after all, in those times, the generals were actually great soldiers). He should have greater att/def than regular soldiers, but fewer bonuses for the army. (ex: legion 3att/2def, roman general 5att/4def, bonus for army 1att/1def). After the discovery of tactics, you must build a military academy in order to build a modern general. He should have less att/deff than a regular soldier, but greater att/def bonus for the army (ex: armor 10att/5def, general 3att/5def, army bonus 2att/2def).
5. Have the possibility to stack engineers (2 eng. working double speed than a single one)
6. Something similar for spies (maybe 3 stacked spy should have n + n/2 + n/3 chance of success, where n is the possibility of success that one spy would have)
7. About the combat look you are talking about with the tactical stuff attack/defense/retreat/etc: take a look to the “real combat screens” thread. In this case I think the combat screens should be optional in the “graphics option” screen and for those who do not want to see the battles, just keep the clasic view (like CTP).
8. Have the possibility to bribe generals with spies, but at very high prices, because if you bribe the general, the whole army he commands should be yours! Also spies should assassinate generals.
I’m glad you woke up, Ata, . I think this could be one of the greatest new idea in CIV3.
1. You could assign only one commander to an army (a bunch of stacked troops) OR you could assign 2 of them, but only one of them gives att/def bonus and if the first commander dies, the second takes command, this time with the right bonus.
2. I like the idea that commanders can control a limited number of troops, and this number should depend on the commander’s type (trained, veteran, etc)
3. Have the possibility to name your generals AND/OR your armies. This name will appear on the map and this way you could easily recognize the placement and readiness of your troops. (ex: “The Third East Roman Legion have just won the great battle of Sarmisegetusa leaded by the great commander Tiberius ).
4. In early times, you can’t build commanders, but you must promote one of your soldiers to be general (after all, in those times, the generals were actually great soldiers). He should have greater att/def than regular soldiers, but fewer bonuses for the army. (ex: legion 3att/2def, roman general 5att/4def, bonus for army 1att/1def). After the discovery of tactics, you must build a military academy in order to build a modern general. He should have less att/deff than a regular soldier, but greater att/def bonus for the army (ex: armor 10att/5def, general 3att/5def, army bonus 2att/2def).
5. Have the possibility to stack engineers (2 eng. working double speed than a single one)
6. Something similar for spies (maybe 3 stacked spy should have n + n/2 + n/3 chance of success, where n is the possibility of success that one spy would have)
7. About the combat look you are talking about with the tactical stuff attack/defense/retreat/etc: take a look to the “real combat screens” thread. In this case I think the combat screens should be optional in the “graphics option” screen and for those who do not want to see the battles, just keep the clasic view (like CTP).
8. Have the possibility to bribe generals with spies, but at very high prices, because if you bribe the general, the whole army he commands should be yours! Also spies should assassinate generals.
I’m glad you woke up, Ata, . I think this could be one of the greatest new idea in CIV3.
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