Well, my enthusiasm has gone, after the bad news with those guys leaving Firaxis, but my proposal is getting close to its final shape, so here it is.
Before getting started, just a few taught: I wouldn’t like go give specific numbers, I just want to outline the general idea and let Firaxis to choose the right way to implement it. Even the numbers showed below are presented only for the sake of comparison.
Improved road & rail rules.
For a better reflection of reality, Civ3 should use 3 ways of transportation: roads, highways and railroads.
Prerequisite technologies:
1. Road – none (or ???)
2. Highway – automobile
3. Railroad – railroad
Movement rate:
1. Road – 3 x (unit speed)
2. Highways – 4 x (motorized unit speed), 3 x (non-motorized unit speed)
3. Railroad – flat movement rate (rail speed), the same for all units, which can gradually increase over the time, as new technologies are developed (for example: diesel – 6 moves, electric – 8 moves, intercity – 10 moves, monorail – 12 moves). After moving on railroad, the unit would still have all of its movement (unit speed) left. I choused 6 as the minimum rail speed, because I thought it should be greater or at least equal with a Cavalry’s maximum range (3 road bonus x 2 speed).
In this way, the maximum range you can travel through the map will be 12 (monorail speed)+ 4 (max. road bonus) x 3 (max unit speed)= 24.
Trade bonus
The idea that roads increase trade is right (I think) because roads are accelerating the resource gathering process and road connected cities naturally exchange more goods thus generating more trade. That’s why I don’t think the Civ2 model should be changed in this case.
I think highways should generate more trade than railroads.
Shield bonus
Only railroads (in forests and mines).
Food bonus
Only roads!!! Prevents filling the map only with rails and highways but I'm not quite sure how realistic this is.
Construction cost
Road: 1 shield
Highway: 2 shields
Railroad: 3 shields (or maybe 6; after all you’re building the railway and the train as well).
Movement cost
1. For transportation on railroad for all units;
2. For moving on roads or highways for motorized units;
Cheaper on railroad. (Let’s say movement cost/move = 1 energy barrel. On railroad for 5 stacked unit moving 10 tiles the cost will be: 10 barrels. On the same distance, on highways, 5 stacked unit will pay 5 x 10 = 50 barrels!!).
Moving outside your borders: Should also cost money, not only energy barrels, and for nearly all units, except spies, explorers, caravans, etc (you are paying the right to use those roads). Only for railroads and highways.
Moving on enemy’s territory: -1 movement rate (they are sabotaging you). Another option is to give +1 move bonus inside your borders, but only in war or martial law (priority for military vehicles).
Maintenance cost - I’m afraid to not make this too complicated. So I’m against it.
That’s it.
I hope there still will be a CIV3.
Before getting started, just a few taught: I wouldn’t like go give specific numbers, I just want to outline the general idea and let Firaxis to choose the right way to implement it. Even the numbers showed below are presented only for the sake of comparison.
Improved road & rail rules.
For a better reflection of reality, Civ3 should use 3 ways of transportation: roads, highways and railroads.
Prerequisite technologies:
1. Road – none (or ???)
2. Highway – automobile
3. Railroad – railroad
Movement rate:
1. Road – 3 x (unit speed)
2. Highways – 4 x (motorized unit speed), 3 x (non-motorized unit speed)
3. Railroad – flat movement rate (rail speed), the same for all units, which can gradually increase over the time, as new technologies are developed (for example: diesel – 6 moves, electric – 8 moves, intercity – 10 moves, monorail – 12 moves). After moving on railroad, the unit would still have all of its movement (unit speed) left. I choused 6 as the minimum rail speed, because I thought it should be greater or at least equal with a Cavalry’s maximum range (3 road bonus x 2 speed).
In this way, the maximum range you can travel through the map will be 12 (monorail speed)+ 4 (max. road bonus) x 3 (max unit speed)= 24.
Trade bonus
The idea that roads increase trade is right (I think) because roads are accelerating the resource gathering process and road connected cities naturally exchange more goods thus generating more trade. That’s why I don’t think the Civ2 model should be changed in this case.
I think highways should generate more trade than railroads.
Shield bonus
Only railroads (in forests and mines).
Food bonus
Only roads!!! Prevents filling the map only with rails and highways but I'm not quite sure how realistic this is.
Construction cost
Road: 1 shield
Highway: 2 shields
Railroad: 3 shields (or maybe 6; after all you’re building the railway and the train as well).
Movement cost
1. For transportation on railroad for all units;
2. For moving on roads or highways for motorized units;
Cheaper on railroad. (Let’s say movement cost/move = 1 energy barrel. On railroad for 5 stacked unit moving 10 tiles the cost will be: 10 barrels. On the same distance, on highways, 5 stacked unit will pay 5 x 10 = 50 barrels!!).
Moving outside your borders: Should also cost money, not only energy barrels, and for nearly all units, except spies, explorers, caravans, etc (you are paying the right to use those roads). Only for railroads and highways.
Moving on enemy’s territory: -1 movement rate (they are sabotaging you). Another option is to give +1 move bonus inside your borders, but only in war or martial law (priority for military vehicles).
Maintenance cost - I’m afraid to not make this too complicated. So I’m against it.
That’s it.
I hope there still will be a CIV3.
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