by EdN
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Disease has changed the course of civilization far more any all the armies that have ever marched. 60% of the casualties in WW1 were from disease not guns. The Native Americans weren't eliminated by european armies but a tiny organism called small pox. Gengis Kahn and Alexander the Great died at the peak of their power - not by war but by disease. With the exception of a single WOW, Civ has always ignored disease.
Here's my proposal:
General disease:
General disease could have an effect similar to corruption. Medicine men/Doctors can reduce the affects (similar to elvii). The amount of disease increases drastically with an increase in population (similar to pollution). Disease levels increase with each unit of food shortage. War increases disease in all cities. Each level of disease increases the chance of Plague.
Plague:
Replace the silly barbarians (OK, some people may like em - I don't) with plague. Plague would randomly strike a city based on its disease level. Plague could spread by road or rail or if a unit is present in a city radius during an outbreak travels to another city. (Could be used as a hidden attack?) Plague reduces the population, suspends production and inflicts damage (without modifiers) to all units within the city radius. As the population decreases the chances of the plague ending increases.
Research:
Herbs & Potions
Domestication (Cats keep disease caring rodents in check.)
Plumbing (Finally a good use for the mysterious Plumbing!)
Alchemy
Modern Medicine
Drugs
Improvements:
Quarantine Zone
Hospital
Units: (battlefield versions of the Barracks)
Red Cross
Mash
Floating Hospital
WOWs
Hypothecatic Oath
Penicillin
CDC (Center for Disease Control)
Cure for Cancer
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Disease has changed the course of civilization far more any all the armies that have ever marched. 60% of the casualties in WW1 were from disease not guns. The Native Americans weren't eliminated by european armies but a tiny organism called small pox. Gengis Kahn and Alexander the Great died at the peak of their power - not by war but by disease. With the exception of a single WOW, Civ has always ignored disease.
Here's my proposal:
General disease:
General disease could have an effect similar to corruption. Medicine men/Doctors can reduce the affects (similar to elvii). The amount of disease increases drastically with an increase in population (similar to pollution). Disease levels increase with each unit of food shortage. War increases disease in all cities. Each level of disease increases the chance of Plague.
Plague:
Replace the silly barbarians (OK, some people may like em - I don't) with plague. Plague would randomly strike a city based on its disease level. Plague could spread by road or rail or if a unit is present in a city radius during an outbreak travels to another city. (Could be used as a hidden attack?) Plague reduces the population, suspends production and inflicts damage (without modifiers) to all units within the city radius. As the population decreases the chances of the plague ending increases.
Research:
Herbs & Potions
Domestication (Cats keep disease caring rodents in check.)
Plumbing (Finally a good use for the mysterious Plumbing!)
Alchemy
Modern Medicine
Drugs
Improvements:
Quarantine Zone
Hospital
Units: (battlefield versions of the Barracks)
Red Cross
Mash
Floating Hospital
WOWs
Hypothecatic Oath
Penicillin
CDC (Center for Disease Control)
Cure for Cancer
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
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