by S. Kroeze
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>DOMESTIC POLITICS: give the people a WILL OF THEIR OWN
(I know this idea is allied to the CIVilians of Doberman and Jon Millers Intercivilization Components; yet I'll expound my view)
In CivII the people are only a passive element in the game, easy to control and almost 100% predictable. They'll never revolt when -like I do each turn- you meticulously control the factors influencing their behaviour. The only influence they ever exert is on foreign policy.
So domestic politics actually don't exist. Apart from SE I would like to introduce the possibility of spontaneous revolutions, coup d'etats, civil wars, feudal risings, secessions, peasant revolts, colonies declaring independence, famine and tax riots. Most governments spent most of their time just trying to stay in power!
I would like to introduce different levels of political control, like interest, influence, protectorates and actual annexation. And to control a region you would always need the support of the local elite, sometimes priests or the aristocracy, sometimes moneyed interests or local party officials. This would also create the possibility of interfering in the politics of an other great power by supporting the local opposition.
Finally the people should have its own character and loyalty to a religion or civilization, which wil not change easily. So factors like militarism, religiousness and conservative/experimental should be introduced.
GIVE THE PEOPLE A WIIL OF THEIR OWN!!
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>DOMESTIC POLITICS: give the people a WILL OF THEIR OWN
(I know this idea is allied to the CIVilians of Doberman and Jon Millers Intercivilization Components; yet I'll expound my view)
In CivII the people are only a passive element in the game, easy to control and almost 100% predictable. They'll never revolt when -like I do each turn- you meticulously control the factors influencing their behaviour. The only influence they ever exert is on foreign policy.
So domestic politics actually don't exist. Apart from SE I would like to introduce the possibility of spontaneous revolutions, coup d'etats, civil wars, feudal risings, secessions, peasant revolts, colonies declaring independence, famine and tax riots. Most governments spent most of their time just trying to stay in power!
I would like to introduce different levels of political control, like interest, influence, protectorates and actual annexation. And to control a region you would always need the support of the local elite, sometimes priests or the aristocracy, sometimes moneyed interests or local party officials. This would also create the possibility of interfering in the politics of an other great power by supporting the local opposition.
Finally the people should have its own character and loyalty to a religion or civilization, which wil not change easily. So factors like militarism, religiousness and conservative/experimental should be introduced.
GIVE THE PEOPLE A WIIL OF THEIR OWN!!
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
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