Stealing money will never work with a espionage budget. Suppose you can spend 100 to have a 50-50 chance at 500. Then you'd do it every time. If you have to spend 100 for a 50-50 chance at 150, you'd never do it. And if it costs 100 for a 50-50 chance at 200, what's the point?
Unless I'm missing something the only reason, ever, to try to steal money would be to lower the cost of bribes (which uses the treasury of the bribee as a factor). But in that case, destroying the courthouse would be better--or knocking out the temple and Colosseum and send the city into revolt.
Here's a thought--an espionage cost to knock out the civ-wide WOWs effect on a city. For example, you spend money causing New York to not get the benefit of Mike's Chapel. The variable might be the number of turns (of which you'd be informed.)
Unless I'm missing something the only reason, ever, to try to steal money would be to lower the cost of bribes (which uses the treasury of the bribee as a factor). But in that case, destroying the courthouse would be better--or knocking out the temple and Colosseum and send the city into revolt.
Here's a thought--an espionage cost to knock out the civ-wide WOWs effect on a city. For example, you spend money causing New York to not get the benefit of Mike's Chapel. The variable might be the number of turns (of which you'd be informed.)
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