RE Americans in the game. I posted earlier on 'combination civs' whereby if we can get away from the linear model of nation-building by adding nomads and barbarians that can conquer a civ and then get absorbed by it, or cities and regions that can break away and start new civs, then a lot of current 'non-historical' developments will be rubbed out of the game. The Americans become a break away region from the English, who in turn are a combination civ of Britons conquered by Saxons conquered by Normans who are themselves a combination of French and Vikings.
Of course, durn few games will ever get that complicated!
For a short-term solution, I went into rules.txt and cities.txt and converted the Americans into the Iroquois League with a leader called Chingachcook and cities like Onandaga, Cayahuga, Wyandot, Wyomissing, and Susquehanna. I also renamed the 'Souix' as the Lakotah with their real leader, Sitanka Witko, since a French titles nation with an English-named leader didn't sit well for a pre-English native state. As an aside, I don't think I've ever played a CivII game as any of the given leaders or states, my favorites being Chingachcook, Maximilian of Bavaria, Ivan the Tolerable of Muscovy, Atlatl the Hun, Asterix the Gaul, Odius Asparagus the Roman, Wing Fat of the Han, and the Tokatumuchi Shogunate of Nippon. - And you don't even want to hear my city names!
Seriously, an absolute basic requirement of CivIII or Civ X or whatever is the ability to customize, select, and personalize the civilizations offered. That includes easy editing of ruler titles, names, and characteristics, city styles and names, and civ characteristics and titles. The lack of all that seriously if not fatally compromised CtP even had they gotten everything else right, which God Knows they didn't... By including a complete Customize Civ Kit with the game, most of the arguments over which civs to include can be circumvented: include a list of suggested alternate civs with rules and cities, and let the gamer customize his game to suit...
And, yes, by warping the colors and titles, I've played all ancient, all European, all-Asian, and all native American CivII games - impossible to include all that in a standard package, but easy if the customiation tool are easily accessible.
Of course, durn few games will ever get that complicated!
For a short-term solution, I went into rules.txt and cities.txt and converted the Americans into the Iroquois League with a leader called Chingachcook and cities like Onandaga, Cayahuga, Wyandot, Wyomissing, and Susquehanna. I also renamed the 'Souix' as the Lakotah with their real leader, Sitanka Witko, since a French titles nation with an English-named leader didn't sit well for a pre-English native state. As an aside, I don't think I've ever played a CivII game as any of the given leaders or states, my favorites being Chingachcook, Maximilian of Bavaria, Ivan the Tolerable of Muscovy, Atlatl the Hun, Asterix the Gaul, Odius Asparagus the Roman, Wing Fat of the Han, and the Tokatumuchi Shogunate of Nippon. - And you don't even want to hear my city names!
Seriously, an absolute basic requirement of CivIII or Civ X or whatever is the ability to customize, select, and personalize the civilizations offered. That includes easy editing of ruler titles, names, and characteristics, city styles and names, and civ characteristics and titles. The lack of all that seriously if not fatally compromised CtP even had they gotten everything else right, which God Knows they didn't... By including a complete Customize Civ Kit with the game, most of the arguments over which civs to include can be circumvented: include a list of suggested alternate civs with rules and cities, and let the gamer customize his game to suit...
And, yes, by warping the colors and titles, I've played all ancient, all European, all-Asian, and all native American CivII games - impossible to include all that in a standard package, but easy if the customiation tool are easily accessible.
Comment